Epic Art 'Les Fleurs Printemps on Black' by Danhui Nai, Acrylic Glass Wall Art
SKU: 76924615612

Epic Art 'Les Fleurs Printemps on Black' by Danhui Nai, Acrylic Glass Wall Art

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Description

Epic Art 'Les Fleurs Printemps on Black' by Danhui Nai, Acrylic Glass Wall Art"Les Fleurs Printemps on Black'" by Danhui Nai printed on crystal clear acrylic glass. Danhui Nai was born in mainland China with her sculptor father and painter mother, whom both taught and supported her budding artistic skills. From an artistic household, she studied interior design in Paris and New York. Nai has experience in textiles and is classically trained in California. Her signature skills are in gouache where she uses layering techniques to

"Les Fleurs Printemps on Black'" by Danhui Nai printed on crystal clear acrylic glass. Danhui Nai was born in mainland China with her sculptor father and painter mother, whom both taught and supported her budding artistic skills. From an artistic household, she studied interior design in Paris and New York. Nai has experience in textiles and is classically trained in California. Her signature skills are in gouache where she uses layering techniques to apply color. But Nai is not shy in other painting media such as acrylics, oils, and tempera, to create beautiful, on-trend artwork. Acrylic wall art looks amazing in your home or business. Printed on the back of the acrylic giving it depth and easy maintenance. The super durable and hard-to-damage qualities make it the ideal wall art for hotels, rental properties, and restaurants. Now Epic Art brings it to you at unbelievably low prices making it very affordable for your home as well. From small sizes to extra large sizes, it is easy to hang, won't shatter like glass if it ever falls down, and is easy to maintain. Simply dust it off or use a damp soft cloth for cleaning. For small sizes, mounting brackets and padded bumpers will be attached for simple hanging. For the larger sizes, pre-drilled holes and fitted metal standoffs are included for easy wall installation.
  • High gloss wall art printed on high quality clear acrylic glass
  • This modern art with vibrant colors and extraordinary depth comes ready to hang with already mounted hanging plate or metal standouts depending on size
  • Officially Licensed Digital Print, Artist: Danhui Nai
  • Printed on the back of the acrylic giving it depth and easy maintenance
  • Made in USA
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 76924615612

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4.1 ★★★★★
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Mike Athey
San Leandro, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Lexington, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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Verified Purchase
jeanet
Waukegan, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Carnegie, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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