Apec Tail Light / Lamp LED Left fits Peugeot 207 2006-2015 1.4 1.6
SKU: 85186235937

Apec Tail Light / Lamp LED Left fits Peugeot 207 2006-2015 1.4 1.6

Sale price$74.69 Regular price$82.99
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Apec Tail Light / Lamp LED Left fits Peugeot 207 2006-2015 1.4 1.6Description This Apec Red Tail Light Assembly (Part Number ARL2419) is OE quality replacement, supplied for direct fitment to compatible vehicles. Specifications Brand Apec Red Part Type Tail Light Assembly Position Left Fitting Position Left Left right hand drive vehicles for right hand drive vehicles Registration Type ECE approved Supplementary Article Supplementary Info without bulb holder Lamp Type LED Manufacturer Part Number ARL2419 Vehicle

Description

This Apec Red Tail Light Assembly (Part Number ARL2419) is OE-quality replacement, supplied for direct fitment to compatible vehicles.

Specifications

Brand Apec Red
Part Type Tail Light Assembly
Position Left
Fitting Position Left
Left-/right-hand drive vehicles for right-hand drive vehicles
Registration Type ECE approved
Supplementary Article/Supplementary Info without bulb holder
Lamp Type LED
Manufacturer Part Number ARL2419

Vehicle Compatibility

Use the vehicle compatibility checker above to confirm fitment to your registration. This part fits the following vehicles:

Make Model Years
Peugeot 207 (WA_, WC_) 2006-2015

OEM References

This part is a direct OE-quality replacement for the following original equipment manufacturer part numbers:

Make Reference
Peugeot 6350HQ, 9682S9

Why Buy Apec Red?

Apec Red is a trusted name in OE-quality replacement parts. Every component is manufactured to original equipment standards, providing reliable performance, exact fitment and long service life.

  • OE-quality construction
  • Tested to manufacturer specifications
  • Trusted by professional workshops
  • Backed by manufacturer warranty
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 85186235937

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 103 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
Lexington, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Dallas, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Draper, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Lowell, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Phoenix, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products