SKU: 92421397029

NutriFitt | Symbiote | Extreme Thermogenic Capsules

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Description

NutriFitt | Symbiote | Extreme Thermogenic Capsules434mg caffeine, yohimbine stack, and branded thermogenics in capsules NutriFitt Symbiote isn't your everyday wellness pill or a pump focused pre workout with hydration and endurance stuff. It's a straight up, no hidden doses high stim capsule that ramps up energy, keeps you aggressive, boosts output, and locks in that focused training feel while cranking stimulant based calorie burn. The label shows the focus. No thin spread of trendy low dose add ons

434mg caffeine, yohimbine stack, and branded thermogenics in capsules

NutriFitt Symbiote isn't your everyday wellness pill or a pump-focused pre-workout with hydration and endurance stuff. It's a straight-up, no-hidden-doses high-stim capsule that ramps up energy, keeps you aggressive, boosts output, and locks in that focused training feel while cranking stimulant-based calorie burn. The label shows the focus. No thin spread of trendy low-dose add-ons here—it's all in on stims, mood lifts, and heat support.

The stim base is 234mg caffeine anhydrous plus Infinergy® di-caffeine malate for a total 434mg caffeine. That's key. Anhydrous hits fast—you feel it in 15-30 minutes—while di-caffeine malate smooths it out and keeps it going longer. This dose is for advanced users. Way more than casual folks need, but spot-on for those wanting real kick over a light buzz.

Beta-Phenylethylamine at 400mg and Eria Jarensis extract at 150mg standardized to 98% N-phenethyl dimethylamine citrate handle the mood and drive. PEA gives a quick, sharp boost in motivation and urgency, but it fades fast since your body breaks it down quick. That's why it's paired with other stims. Caffeine keeps the energy steady, while PEA and Eria bring that euphoric, super-engaged vibe that high-stim fans love.

Theobromine at 200mg expands the stim mix. It's a methylxanthine like caffeine, but feels smoother and lasts longer. It pairs with caffeine to stretch the energy and soften any sharp peaks and drops from just one caffeine source. L-Theanine is in

Key Highlights

  • 434mg total caffeine from two sources — 234mg caffeine anhydrous plus Infinergy® di-caffeine malate. This gives you quick kick-off energy that lasts longer, perfect for high-stim fans who want sessions to fire up fast and stay strong.
  • 400mg Beta-Phenylethylamine (B-PEA) for that fast mood and drive boost. PEA hits with a noticeable lift in motivation and urgency, making these capsules feel way more intense than plain caffeine ones.
  • 150mg Eria Jarensis extract standardized to 98% N-Phenethyl Dimethylamine Citrate. It's here to amp up focus, mood, and how locked in you feel during training, giving this a real high-stim edge.
  • 200mg theobromine to round out the stims beyond just caffeine. This methylxanthine feels smoother and hangs around longer, helping the energy stay steady instead of spiking and crashing.
  • 3mg yohimbine HCl plus 1.5mg rauwolscine for a solid alpha-2 blocker combo. That's a heavy-hitting choice for pros after intense stims, hunger control, and a stronger fat-loss feel.
  • 30mg Paradoxine® Grains of Paradise extract standardized to 12.5% 6-paradol. This branded thermogenic is popular for boosting calorie burn and heat, and it's a smart pick in this category.
  • 15mg FitGBB® to crank up the heat even more. People love this in fat-loss supps because it often brings on that warm, sweaty feel, making the whole thing hit harder during cardio or cuts.
  • 150mg green tea extract standardized to over 50% EGCG. It throws in some polyphenol support for metabolism and caps off the formula with a tried-and-true fat-loss ingredient on top of the stim core.

Who Is This For?

  • Seasoned bodybuilders on a cut wanting better than basic caffeine. 434mg caffeine, Paradoxine®, FitGBB®, green tea, and dual yohimbine make energy, heat, and hunger control solid for tough diets and fasted work.
  • High-tolerance pre-workout users who prioritize intensity over pumps. It's for lifters wanting that switched-on, motivated feel with PEA and Eria on a big caffeine base.
  • Early-morning gym goers needing fast-hitting capsules without powder hassle. Anhydrous caffeine brings quick start, Infinergy® and theobromine keep it through the session.
  • Physique folks in final lean-out needing drier support. Dandelion helps with water, and the thermogenic mix fits visual prep.
  • Fasted cardio pros with stim tolerance. Yohimbine HCl, rauwolscine, caffeine, and green tea suit fasted fat-loss focus over meal energy.
  • People who dig the feel of supps and want more drive than regular fat burners. Beta-PEA and Eria Jarensis sharpen the mental side beyond caffeine.

How to Use

Try 1 capsule first to check tolerance, especially with yohimbine HCl and rauwolscine together. Full dose is 2 capsules, 20-30 minutes before training or cardio with 8-16 oz water. Empty stomach makes stims and heat feel stronger and faster—great for fasted cardio or light pre-meal. Food can mellow it if you're sensitive, but might dull the edge. Don't mix with coffee, energy drinks, or other stims unless you're tracking totals and know your limits. Cycle it for hard days or 4-8 week cuts, then ease off. Store cool and dry with lid tight. Skip it 6-8 hours before bed, more if caffeine bugs your sleep. Round out with creatine, electrolytes, and protein—no more stims.

What to Expect

First 0-10 minutes are chill, but some feel early warmth from niacin and that mental shift from a high-stim dose. By 10-20 minutes, caffeine's kicking in—you notice alertness, urgency, and thermogenic warmth starting. 20-40 minutes is peak time, where the full mix of caffeine, PEA, Eria, yohimbine, rauwolscine, and theobromine hits strongest. From 40-90 minutes, it stays up thanks to theobromine and dual caffeine. Days 1-7 are about dialing in tolerance and timing, especially with yohimbine stuff. Weeks 2-4, no big buildup like creatine, but you see if the hunger curb, heat, and aggression help your cut. Long-term, watch stim tolerance—cycle it instead of non-stop use.

Key Ingredients

  • Caffeine — High-output energy from fast and sustained caffeine sources
  • Beta-Phenylethylamine (B-PEA) — 400mg — Fast mood elevation and urgency for hard training sessions
  • Eria Jarensis Extract — 150mg — Sharper focus and elevated training engagement
  • Theobromine — 200mg — Smoother, longer stimulant feel beyond caffeine alone
  • Rauwolscine — 1.5mg — Advanced alpha-yohimbine edge for stimulant-tolerant users
  • Paradoxine® Grains of Paradise — 30mg — Branded thermogenesis support with noticeable body-heat effect
  • FitGBB® — 15mg — Heat, sweat, and fatty-acid transport support
  • Green Tea Extract — 150mg — EGCG-backed metabolic support for cutting phases
  • Dandelion Extract — 250mg — Dryer, tighter physique support during lean-out phases
  • L-Theanine — 50mg — Smoother focus to balance an aggressive stimulant stack

Frequently Asked Questions

How much caffeine is in NutriFitt Symbiote per serving?

A full 2-capsule serving delivers 434mg total caffeine. That comes from 234mg caffeine anhydrous plus Infinergy® di-caffeine malate contributing the remainder, making this a very high-stim product intended for advanced users.

Is Symbiote a pre-workout or a fat burner?

It sits closer to a high-stim thermogenic than a comprehensive pre-workout. The formula is built around caffeine, PEA, Eria Jarensis, yohimbine HCl, rauwolscine, Paradoxine®, FitGBB®, and green tea rather than ingredients like citrulline, creatine, or beta-alanine.

Should I start with the full 2-capsule serving?

Not unless you already know you tolerate high-stim formulas extremely well. Because Symbiote combines 434mg caffeine with yohimbine HCl and rauwolscine, most users should start with 1 capsule to evaluate tolerance first.

What does the yohimbine and rauwolscine combination do in this formula?

Yohimbine HCl at 3mg and rauwolscine at 1.5mg increase the formula’s adrenergic intensity through alpha-2 receptor antagonism. In practical terms, that usually means a harder-hitting, more thermogenic, more appetite-suppressive feel than caffeine alone.

Why does Symbiote include both caffeine and theobromine?

Caffeine gives the fast, obvious stimulation, while theobromine broadens and smooths the energy curve. The goal is a more sustained high-stim experience rather than a sharp single-source caffeine spike.

Can I take Symbiote with coffee or another pre-workout?

That is generally not a good idea. With 434mg total caffeine plus yohimbine HCl, rauwolscine, PEA, and Eria Jarensis, Symbiote already carries a very high stimulant burden and does not need additional stimulant stacking for most users.

Will Symbiote help with appetite control during a cut?

That is one of the most logical use cases for this formula. The combination of high-dose caffeine, yohimbine-class stimulants, green tea extract, Paradoxine®, and FitGBB® is clearly aligned with cutting support, thermogenesis, and appetite suppression.

Why is dandelion extract included?

Dandelion is a classic physique-focused ingredient used to support water balance and a drier look. It makes sense in a formula aimed at cutting phases where appearance, not just stimulation, matters.

Is the 50mg L-theanine enough to eliminate jitters?

It helps, but it does not fully neutralize a formula this strong. Theanine is a smart inclusion beside 434mg caffeine, but users should still expect an aggressive stimulant experience because the overall stack is intentionally intense.

Does Symbiote need to be cycled?

It makes sense to cycle it because the formula is heavily stimulant-driven and tolerance will build over time. Many advanced users reserve products like this for training blocks, cutting phases, or only their hardest workout days.

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SKU: 92421397029

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Fred C
Los Angeles, US
★★★★★ 5
Inspirational for Concepts and Illustration
I am learning to be a Concept Designer and Illustrator and this art book is inspirational. This art book has well presented examples for most every part of the conception and finishing process for characters, environments, costumes, props, and story. It has a good amount of design concepts from everything about the series first season: character designs, character sheets, building and city designs, costumes, vehicles, etc. I only wish is was longer/bigger. They could put all 4 seasons into one large encompassing volume.
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Reviewed in the United States on March 22, 2016
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TRF guy
Birmingham, US
★★★★★ 5
The information in the book is good and goes into good detail about the Halo Universe ...
Format: Hardcover
Bought the book as a gift for my 12 year old son. The information in the book is good and goes into good detail about the Halo Universe and the Human-Covenant War. The art work is excellent. Well worth the cost.
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Reviewed in the United States on July 8, 2014
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Brandon Benz
Pawtucket, US
★★★★★ 5
BEAUTIFUL
Format: Hardcover
lARGE AND FULL OF INFO. gOOD FOR ANY hALO COLLECTOR or anyone who wants to know a bit more about the universe. Kind of sad it didn't come in its own plastic wrap but it was in perfect condition and wasn't damaged.. as a collector i was VERY happy
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Reviewed in the United States on October 9, 2013
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Jared L
New York, US
★★★★★ 4
Somewhat underwhelming; but still a good book that references a lot of things Halo 4 related
Format: Hardcover
I have been looking forward to this book for several months now, as there is not a lot of material out there that covers Halo 4 or the lore around this newest entry (and upcoming trilogy). There is the "Halo Encyclopedia" (released in 2009), which only covered everything up to Halo 3; and the first "Halo: The Essential Visual Guide" (released in 2011), which covered everything up to Halo: Reach. The first Essential Visual Guide was basically a watered-down version of the Encyclopedia. While both of those are great books, the Encyclopedia is one of the best sources out there for definitive Halo information. So here we finally get a book regarding the new lore of the Halo universe we've been learning about since 2011 (starting with the Forerunner and Kilo-Five novel trilogies, and Halo 4 itself). But don't get your hopes up; unfortunately, this is nothing like the Encyclopedia that we already have access to. Overall, this is a good book, but I was a bit underwhelmed with it. Let me try and explain why. If you are a newcomer to the Halo universe, then obviously this book would do a great job in introducing the new characters/enemies/locations of Halo 4 to you. But if you are a veteran like me, who has been delving into Halo lore for over a decade now, the book doesn't really show or teach you anything new. Each entry is basically a very rushed explanation of what that particular person, ship, location, etc is about. I know it's unfair to assume that this would have been a definitive source for information, but it's just a shame how bland the detail is. Several of the entries in this book have enough information regarding them to where it could cover several pages, yet just about everything in this book is narrowed down to one page. I understand it is a Visual Guide, and not a factual, historical records of Halo events; but even the pictures are somewhat underwhelming. Each entry could have contained so much more information and photos than they had. The UNSC Infinity, for example, was simply stretched out across two pages, with not a lot of information regarding it and a grand total of three pictures (none of which were even of the interior). I will say there were some entertaining parts in the book, especially regarding the Spartans of Majestic Team (since not much background info was explained in the game). But these were so few and far between for me. A good half of the book covers the weapons, vehicles, armor, and multiplayer maps in Halo 4. In my opinion, a lot of that stuff shouldn't have even been covered (since a lot of it has already been covered in the past, in the Encyclopedia and the first Essential Visual Guide). So again, that just goes with my point about the book not meeting my expectations. But let me elaborate one more time, that I am a fanatic of Halo lore. If you are like me, and have been following the franchise since it's beginning, you probably won't find too much stuff in here that you don't already know about, and the book may be kind of a let down because of it. But if you are a newcomer to Halo or simply a casual fan, then this book is a good enough catalog of information regarding just about everything Halo 4 related. The best part of the book were the first 20 pages or so, where they showed off all of the major characters. After that, there just wasn't enough for me to be excited about; simply because I already knew just about everything they were trying to explain. I really wish DK and 343 Industries would update the Halo Enclyclopedia (or just create a brand new one) to include all of the new stuff pertaining to the Forerunner novels, Kilo-Five novels, Halo 4, and everything else post Halo 3 related we have learned in these past several years. But none the less, this book is still a good enough reference for a great price. And I anxiously await to see what 343 Industries does next with the series, regarding both the games and possible novels/comics.
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Reviewed in the United States on September 21, 2013
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Amazon Customer
Waukegan, US
★★★★★ 5
Awesome book!
Format: Hardcover
Bought this for my sons Christmas present (mind you, we don't own the video game) and when I opened it I knew he would HAVE to share with me! This book has great details and pictures to fuel the imagination.
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Reviewed in the United States on November 22, 2013

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