SKU: 73954649081

dls cruise volvo 165mm plugnplay mid woofer 8 ohm upgrade zonder harman kardon b w audio kopie

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Description

dls cruise volvo 165mm plugnplay mid woofer 8 ohm upgrade zonder harman kardon b w audio kopieDLS Cruise Volvo 165mm Plug'nPlay Mitteltner 4 Ohm Upgrade mit Harman Kardon B&W Audio Der DLS Cruise Volvo 165 mm Mitteltner ist ein speziell entwickeltes Upgrade fr neuere Volvo Modelle mit Harman Kardon oder Black & White Soundsystem. Dieser 6,5 Zoll Plug and Play Tieftner bietet den natrlichen DLS Klang, ist einfach zu installieren und ideal fr die Aufrstung Ihres Originalsystems ohne Modifikationen. Vorteile des DLS Cruise Volvo 165mm Mitteltners

DLS Cruise Volvo 165mm Plug'nPlay Mitteltöner 4 Ohm - Upgrade mit Harman Kardon/B&W Audio

Der DLS Cruise Volvo 165-mm-Mitteltöner ist ein speziell entwickeltes Upgrade für neuere Volvo-Modelle mit Harman Kardon- oder Black & White-Soundsystem. Dieser 6,5-Zoll-Plug-and-Play-Tieftöner bietet den natürlichen DLS-Klang, ist einfach zu installieren und ideal für die Aufrüstung Ihres Originalsystems ohne Modifikationen.


Vorteile des DLS Cruise Volvo 165mm Mitteltöners

  • Natürlicher und musikalischer Klang. Komponententieftöner optimiert für geringe Verzerrung.
  • Robuste Konstruktion , übergroßer Magnet, Kapton®-Schwingspule, glasfaserverstärkter ABS-Korb.
  • Einfache Installation. Inklusive Hebelwerkzeug, Zubehör und Installationsanleitung.
  • Hohe Empfindlichkeit. Mehr Wiedergabeleistung bei geringerer Verstärkerleistung.
  • Speziell für Volvo H/K- oder B&W-Systeme. Passt ohne Modifikationen direkt in kompatible Fahrzeuge.

Mit dem DLS Cruise Volvo 165mm Mid Woofer können Sie Ihr Volvo-Soundsystem ganz einfach um klare Mitten und eine natürliche Klangwiedergabe erweitern, selbst bei Modellen mit Premium-Audiosystem.


Anwendungstipps für optimale Leistung

  • Stellen Sie sicher, dass die Installation mit dem mitgelieferten Zubehör und der Bedienungsanleitung korrekt durchgeführt wird.
  • Für optimale Leistung an den Originalverstärker oder ein Nachrüstsystem anschließen.
  • Nicht in Volvo-Modellen ohne H/K- oder B&W-Audiosystem verwenden.

Spezifikationen

  • Tieftöner: 6,5"/165 mm
  • RMS-Leistung: 100 W
  • Maximale Leistung: 200 W
  • Impedanz: 4 Ohm
  • Empfindlichkeit: 86 dB
  • Frequenzbereich: 55 – 5.000 Hz
  • Nicht geeignet für Volvo XC40

Geeignet für

  • Volvo XC90 2014-2026
  • Volvo S60 2019-2026
  • Volvo S90 2016-2025
  • Volvo V90 2016-2025
  • Volvo V60 2018-2026
  • Volvo XC40 2017-2026
  • Volvo XC60 2017-2026

Das Paket enthält

  • DLS Cruise 165mm Mitteltöner
  • Hebelwerkzeuge und Zubehör
  • Handbuch und Datenblatt auf Anfrage
Shipping Notes
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  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 73954649081

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4.9 ★★★★★
Based on 14 reviews
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Verified Purchase
rockspawner
Charlottesville, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Lake Worth, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Charlottesville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Houston, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Port Orchard, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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