SKU: 14295471507

Draagbare Monitor – Portable Display – Extern Scherm – Laptop Monitor – Gaming Scherm – 15,6 Inch Full HD – Ultra-Dun IPS Scherm met Smart Cover & Ingebouwde Speakers

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Description

Draagbare Monitor – Portable Display – Extern Scherm – Laptop Monitor – Gaming Scherm – 15,6 Inch Full HD – Ultra-Dun IPS Scherm met Smart Cover & Ingebouwde SpeakersOntdek de ideale draagbare monitor voor werk en ontspanning Ben je op zoek naar een extra scherm dat je makkelijk meeneemt en direct aansluit op al jouw apparaten? Deze 15,6 inch portable monitor biedt je scherpe Full HD beelden met een helder IPS scherm. Dankzij het lichte en slanke ontwerp heb je altijd extra beeldruimte bij de hand, waar je ook bent. Waarom deze monitor jouw perfecte maatje wordt Haarscherpe Full HD beeldkwaliteit Met een resolutie

Ontdek de ideale draagbare monitor voor werk en ontspanning

Ben je op zoek naar een extra scherm dat je makkelijk meeneemt en direct aansluit op al jouw apparaten? Deze 15,6 inch portable monitor biedt je scherpe Full HD-beelden met een helder IPS-scherm. Dankzij het lichte en slanke ontwerp heb je altijd extra beeldruimte bij de hand, waar je ook bent.

Waarom deze monitor jouw perfecte maatje wordt

  • Haarscherpe Full HD-beeldkwaliteit
    Met een resolutie van 1920 x 1080 pixels en een breed kijkhoek van 178° geniet je van levendige kleuren en een realistische weergave. Perfect voor thuiswerken, gamen of films kijken.
  • Uitgebreide connectiviteit
    Dankzij twee USB-C poorten en een mini HDMI-aansluiting verbind je de monitor eenvoudig met laptops, smartphones, gameconsoles zoals PS4, Xbox en Nintendo Switch – zonder gedoe met extra drivers.
  • Lichtgewicht en compact
    Met een dikte van slechts 8 mm en een gewicht van 1,1 kg neem je de monitor moeiteloos mee in jouw tas. Ideaal voor onderweg of als extra scherm bij afspraken en presentaties.
  • Inclusief slimme beschermhoes
    De stevige, uitklapbare cover beschermt het scherm tegen krassen en kan dienst doen als standaard. Zo kies je makkelijk de beste kijkhoek, waar je ook bent.
  • Extra geluidservaring
    De ingebouwde stereoluidsprekers en 3,5 mm audio-ingang zorgen voor een vol geluid bij het kijken van video’s of gamen, zonder dat je extra apparatuur nodig hebt.

Praktische specificaties die jou vooruit helpen

  • Schermtype: 15,6” IPS LCD met 16,7 miljoen kleuren
  • Resolutie: 1920 x 1080 pixels (Full HD)
  • Beeldverhouding: 16:9
  • Helderheid: 300 cd/m² met een contrastverhouding van 1000:1
  • Aansluitingen: 2x USB-C (volwaardige functie), mini HDMI, 3,5 mm audio jack
  • Inclusief: 2 USB-C kabels, mini HDMI naar HDMI kabel, beschermfolie

Voor wie is deze portable monitor geschikt?

Of je nu regelmatig op locatie werkt, graag gamet met extra schermruimte of simpelweg een flexibele tweede monitor zoekt voor je laptop of smartphone: deze monitor geeft je de vrijheid en het gemak dat je nodig hebt. Dankzij de gebruiksvriendelijke plug & play installatie start je meteen, zonder ingewikkelde instellingen.

Verhoog je productiviteit en kijkplezier waar en wanneer je wilt. Dankzij deze draagbare monitor heb je een betrouwbaar extra scherm altijd binnen handbereik.

Wacht niet langer en ervaar zelf het gemak en de kwaliteit van deze draagbare monitor. Voeg ‘m vandaag nog toe aan je winkelwagen en werk én speel voortaan efficiënter en comfortabeler!

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SKU: 14295471507

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M
mohammed
Chelsea, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
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Znapp
Alexandria, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Chelsea, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Los Angeles, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
San Leandro, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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