SKU: 21688753319

Emerson, Lake & Palmer - Welcome Back My Friends To The Show That Never Ends - Ladies And Gentlemen (3xLP, Album, Ltd, RE, RM, 180)

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Emerson, Lake & Palmer - Welcome Back My Friends To The Show That Never Ends - Ladies And Gentlemen (3xLP, Album, Ltd, RE, RM, 180)Media Condition: Mint (M) Sleeve Condition: Near Mint (NM or M ) Comments: General notes about this release (please note: our version may differ a little. see the comments above): Recorded live on Emerson, Lake & Palmer's 1973 74 World Tour. Sticker on plastic wrap: "Music On Vinyl Exclusively Remastered 180 Gram Audiophile Vinyl Pressing" Triple gatefold sleeve ( 'E L P' cut out). Limited to 1000 copies. Published by Manticore Music Ltd. Except

Media Condition: Mint (M)
Sleeve Condition: Near Mint (NM or M-)

Comments:

General notes about this release (please note: our version may differ a little. see the comments above):
Recorded live on Emerson, Lake & Palmer's 1973/74 World Tour. Sticker on plastic wrap: "Music On Vinyl - Exclusively Remastered - 180 Gram Audiophile Vinyl Pressing" Triple-gatefold sleeve ( 'E L P' cut-out). Limited to 1000 copies. Published by Manticore Music Ltd. Except "Hoedown" & "Toccata" by Boosey & Hawkes. "Epitaph" by E.G. Music. "Little Rock Getaway" by Robbins Music. And "Fugue" by Josef Weinberger Ltd. First label code [LC00162 on the back cover. And second label code [LC12723 on the labels. ℗ 1974 Leadclass Limited under exclusive license to Sony Music Entertainment UK Limited. © 2011 Leadclass Limited under exclusive license to Sony Music Entertainment UK Limited. Made in the EU.

 

A1. Hoedown (Taken From Rodeo)
A2. Jerusalem
A3. Toccata (An Adaption Of Ginastera's 1st Piano Concerto, 4th Movement)
. Tarkus
C2. Take A Pebble (Including Still... You Turn Me On And Lucky Man)
D1. Piano Improvisations (Including Friedrich Gulda's 'Fugue' And Joe Sullivan's Little Rock Getaway)
D2. Take A Pebble (Conclusion)
D3. Jeremy Bender / The Sheriff (Medley)
. Karn Evil 9

 

Barcode and Other Identifiers:

Barcode 8 713748 981402
Barcode 8713748981402
Matrix / Runout 88682 2A MOVLP 272 (Hand etched): GREG @ MASTERPIECE
Matrix / Runout 88682 2B MOVLP 272
Matrix / Runout 88682 2C MOVLP 272
Matrix / Runout 88682 2D MOVLP 272
Matrix / Runout 88682 2E MOVLP 272 (Hand etched): GREG @ MASTERPIECE
Matrix / Runout 88682 2F MOVLP 272
Rights Society BIEM/GEMA
Label Code LC00162
Label Code LC12723

 

Phonographic Copyright (p) Leadclass Ltd.
Copyright (c) Leadclass Ltd.
Licensed To Sony Music Entertainment (UK) Ltd.
Manufactured By Music On Vinyl B.V.
Distributed By Music On Vinyl B.V.
Published By Manticore Music Ltd.
Published By Boosey & Hawkes
Published By E.G. Music
Published By Robbins Music
Published By Josef Weinberger Ltd.
Mastered At masterpiece
Pressed By Record Industry

Data provided by Discogs
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SKU: 21688753319

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Xiaomeng Han
Lexington, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Port Orchard, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Lowell, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Charlottesville, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Battle Creek, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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