SKU: 46067580609

Tank POD

Sale price$166.05 Regular price$184.50
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Description

Tank PODDe Suunto Tank POD is een draadloze flesdrukzender waarmee u met slechts n blik op uw pols de huidige flesdruk kunt bekijken. De Suunto Tank POD wordt gereinigd voor zuurstofvoorziening voor extra veiligheid tijdens het duiken met verrijkte lucht. De koppelingsprocedure is zeer intutief; breng gewoon het systeem onder druk, houd uw Suunto D5, Suunto EON Steel, Suunto EON Steel Black of Suunto EON Core dicht bij de Tank POD en na een paar seconden

De Suunto Tank POD is een draadloze flesdrukzender waarmee u met slechts één blik op uw pols de huidige flesdruk kunt bekijken. De Suunto Tank POD wordt gereinigd voor zuurstofvoorziening voor extra veiligheid tijdens het duiken met verrijkte lucht.

De koppelingsprocedure is zeer intuïtief; breng gewoon het systeem onder druk, houd uw Suunto D5, Suunto EON Steel, Suunto EON Steel Black of Suunto EON Core dicht bij de Tank POD en na een paar seconden verschijnt er een menu op het scherm met het serienummer, de batterijstatus en de tankdruk .

 

Product hoogtepunten:

  • Gemakkelijk koppelen
  • Nauwkeurige drukmeting
  • Stel uw eigen gaswaarschuwing in
  • Gereinigd voor zuurstofservice

 

Lees eenvoudig de belangrijkste duikgegevens op uw pols
Geniet van meer comfort en veiligheid tijdens de duik en gebruik uw Suunto D5, Suunto EON Core, Suunto EON Steel of Suunto EON Steel Black samen met Suunto Tank POD.

In combinatie met de Suunto Tank POD kunt u eenvoudig de duikcomputer om uw pols controleren

  • Nauwkeurige aflezing van de gasdruk
  • Resterende gastijd
  • Duidelijke kleurcodering die het gasniveau aangeeft
  • Waarschuwing voor weinig gas, zodat u voldoende tijd heeft voor een veilige opstijging
  • Uw eigen gasalarm instellen


De koppelingsprocedure is zeer intuïtief; zet het systeem gewoon onder druk en houd uw Suunto D5, Suunto EON Steel, Suunto EON Steel Black of Suunto EON Core dicht bij de Tank POD.

 

Hoge kwaliteit en zwaar getest

Suunto Tank POD heeft een veilige en robuuste constructie volgens de strengste Europese veiligheidsnormen en de ingebouwde Suunto kwaliteit. De Suunto Tank POD wordt gereinigd geleverd voor zuurstofservice om extra veiligheid te bieden bij het duiken met gassen met een hoger zuurstofgehalte, zoals Nitrox. Met de ingebouwde gasalarmen zal de Suunto Tank POD u samen met uw Suunto-duikcomputer nooit in de steek laten.

 

Volg jouw ontwikkeling als duiker
Na het duiken kunt u uw duiklogboeken eenvoudig via Bluetooth naar uw mobiel overbrengen. In de Suunto-app kunt u uw gasverbruik analyseren en volgen hoe dit zich ontwikkelt naarmate u meer duikervaring opdoet.

Met de Suunto-app op uw mobiel kunt u uw onderwateravonturen met vrienden delen en als eerste op de hoogte zijn van software-updates die nieuwe functies naar uw duikcomputer brengen

 

Te gebruiken met Nautic, Nautic S, Ocean, EON Steel, EON Core

Shipping Notes
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SKU: 46067580609

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4.3 ★★★★★
Based on 30 reviews
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T
Verified Purchase
Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Phoenix, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Belleville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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