SKU: 49380452095

CanDo Binnendeur Cover Plus FA01 - Basalt Grey - Gelakt - Opdek - Links - 63x231,5cm

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Description

CanDo Binnendeur Cover Plus FA01 - Basalt Grey - Gelakt - Opdek - Links - 63x231,5cmDe CanDo Cover Plus opdekdeur is perfect als je jouw interieur een moderne, strakke uitstraling wilt geven. Met zijn minimalistische design brengt deze deur rust en elegantie in iedere ruimte. De hoogwaardige matte EBC lak in Basalt Grey maakt de deur direct een stijlvolle blikvanger n zorgt voor een onderhoudsvriendelijke afwerking. Belangrijkste specificaties Model: Opdekdeur Afwerking: Afgelakt (Basalt Grey) Materiaal: MDF, grenen Afmetingen (bxh):

De CanDo Cover Plus opdekdeur is perfect als je jouw interieur een moderne, strakke uitstraling wilt geven. Met zijn minimalistische design brengt deze deur rust en elegantie in iedere ruimte. De hoogwaardige matte EBC-lak in Basalt Grey maakt de deur direct een stijlvolle blikvanger én zorgt voor een onderhoudsvriendelijke afwerking.

Belangrijkste specificaties
  • Model: Opdekdeur
  • Afwerking: Afgelakt (Basalt Grey)
  • Materiaal: MDF, grenen
  • Afmetingen (bxh): 63 x 231,5 cm
  • Glas: Nee
  • FSC-certificering: Ja
  • Draairichting: Links
Productbeschrijving

De Cover Plus binnendeur van CanDo is ontworpen voor de liefhebber van een modern en strak interieur. Dankzij de duurzame EBC-lak met matte uitstraling oogt de deur eigentijds en voelt deze prettig aan. De kern van tubespaan zorgt voor een stevige constructie en extra geluidsdemping, wat ideaal is voor rustige woon- of werkruimtes. De Basalt Grey kleur past moeiteloos bij verschillende interieurstijlen en laat zich eenvoudig combineren met andere moderne elementen in huis. Met de Cover Plus serie kies je voor kwaliteit en een tijdloze look.

Onderhoud & duurzaamheid

Door de afgelakte EBC-laag is deze deur eenvoudig schoon te houden met een zachte, licht vochtige doek. Deze deur is gemaakt van FSC®-gecertificeerd hout, wat betekent dat je kiest voor verantwoord bosbeheer én een duurzame oplossing voor jouw woning.

Maak jouw deur compleet

Vergeet niet om het deurbeslag, zoals een deurkruk en slot, apart aan te schaffen om jouw deur helemaal af te maken. Zo stel je zelf het perfecte geheel samen dat past bij jouw stijl en wensen.

Waar bestel je de deur?

Bestel deze deur via onze deurenconfigurator, anders kan deze niet in productie worden genomen. De configurator helpt je in een paar makkelijke stappen door het bestelproces heen.

Heb je extra hulp nodig met het bestellen of samenstellen van jouw deur? Bezoek dan de dichtstbijzijnde Praxis-winkel en bestel je deur samen met een van onze medewerkers.

Is de deur maatwerk?

Het is goed om te weten dat dit artikel op maat wordt besteld. Daarom kan de deur niet worden geretourneerd.

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SKU: 49380452095

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4.2 ★★★★★
Based on 11 reviews
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T
Thomas J. Shandorf
San Leandro, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Boise, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Charlottesville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Whiting, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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