SKU: 54384920682

Dice Realms

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Description

Dice RealmsIn Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones. Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins),

In Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.

Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), settlements (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.

Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players.

If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point "misery" chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or "set-a-die" tokens (that allow you to choose the die face result) that they have previously invested in for further control.

Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt).

Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round.

Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.

Using upgrades, crossgrades, and the "free reroll" each turn, players can craft their dice to specialize them and dramatically "tilt" the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.

If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins.

When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

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SKU: 54384920682

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Larry P.
Battle Creek, US
★★★★★ 5
This is really a great read for individuals wanting to increase their knowledge of ...
There was so much information in this book that has never been bought to light. This is really a great read for individuals wanting to increase their knowledge of the Black Power Movement.
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Reviewed in the United States on April 20, 2016
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Malcolm Farmer III
Dallas, US
★★★★★ 5
Review of Deacons for Defense
Format: Paperback
I found this book to be extremely informative about the Deacons. I was in Monroe ,LA in 1965 as a staff lawyer for the Lawyers Constitutional Defense Committee. We represented Deacons in various instances. This history filled in innumerable gaps in my knowledge of the Deacons. To the extent of my recollection the facts and analysis seemed accurate to me. This book is recommended for anyone with an interest in acquiring a full understanding of important civil rights organizations which contributed to the Movement in the '60's'
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Reviewed in the United States on March 3, 2014
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Chevonda Leonard
Lexington, US
★★★★★ 5
I love this book
Format: Paperback
I love this book. Some of the incidents took place in my home town of Jonesboro, LA. I knew many of the men (and women) who risked their lives to take a stand for racial equality. CORE's Jonesboro Freedom House (although it is vacant) still stands today, and its structure has not changed. This house, along with many of the pictures of individuals, are shown between pages 107 & 108 of the book. I shared this information with some of my students. They were quite surprised that our small town was a part of History!
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Reviewed in the United States on March 14, 2017
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Kerri Morales
Port Orchard, US
★★★★★ 5
Funny, Interesting, Informative!
Format: Paperback
I hiked the PCT in 2016 and I wish this had been available then. There are a lot of misconceptions about the desert section of the PCT (first 700ish miles) being flat, monotonous, and unpleasant. Even once you are out on the trail hiking through varied terrain, it is hard to shake off the "desert mentality" that comes from listening to those misconceptions. One of the reasons I love this book is because of how well the author paints an accurate picture of the beauty and constantly changing scenery the desert has to offer. All the information you would expect from a guide book is here, including mileage, water sources, elevation, etc. There are also a TON of photos that will make you question why you spend anytime indoors. I mean this literally. This book is worth buying for pictures of the Sierra sections alone. The damn near turn by turn navigation descriptions of each section are also a good reason for your purchase. The author is funny. I wanted to say that in a funny way but she's funny enough so if you want to chuckle, wait for the book. Her passion for the PCT seeps through her writing and it is impossible not to feel equally enthusiastic. On a multi-day (or multi-month) hike, that enthusiasm is almost as important as your next water source...except not..but ALMOST.
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Reviewed in the United States on December 18, 2017
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Cinthia
Bozeman, US
★★★★★ 5
Anyone Can Do It!
Format: Paperback
My husband and I are hiking the PCT and this book has come in very helpful. We especially appreciate the areas we can park at the beginning and end of each section. It is making the trail very doable for two older people who could never make it otherwise. I tear out the section, make a copy and highlight some of the details for example a gate at 4.5 miles. It helps encourage us to continue when we know about how far we have left to go. Also the little map showing elevation gain and lost. The last 17 mile trip we did last week was predominantly up hill. Knowing that ahead of time prepares us mentally for a difficult hike. Our next section is 10 miles downhill so we will do that as a day hike and bring the dog. For anyone who thinks they can't do the PCT this is the perfect book. If I can do it Anyone Can Do It!
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Reviewed in the United States on February 14, 2022

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