SKU: 62986906293

Bloomingville Aiwan Kan Ø13xH26 cm - Zwart

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Description

Bloomingville Aiwan Kan Ø13xH26 cm - ZwartElegante Aiwan Kan van Bloomingville De Bloomingville Aiwan kan combineert functionaliteit met stijl. Gemaakt van hoogwaardig aardewerk en voorzien van een uniek handgeschilderd ruitpatroon in lichte en zwarte tinten. Deze kan is perfect voor het serveren van dranken, maar ook ideaal als decoratieve vaas die een sfeervolle touch geeft aan ieder interieur. Belangrijkste kenmerken Handgeschilderd ruitpatroon voor een uniek design Gemaakt van duurzaam

Elegante Aiwan Kan van Bloomingville

De Bloomingville Aiwan kan combineert functionaliteit met stijl. Gemaakt van hoogwaardig aardewerk en voorzien van een uniek handgeschilderd ruitpatroon in lichte en zwarte tinten. Deze kan is perfect voor het serveren van dranken, maar ook ideaal als decoratieve vaas die een sfeervolle touch geeft aan ieder interieur.

Belangrijkste kenmerken

  • Handgeschilderd ruitpatroon voor een uniek design
  • Gemaakt van duurzaam aardewerk met een matte zwarte afwerking
  • Ruime inhoud van 1700 ml, geschikt voor diverse dranken
  • Kan ook gebruikt worden als stijlvolle vaas voor bloemen of takken
  • Afmetingen Ø13 x H26 cm, compact en makkelijk te plaatsen

Veelzijdig in gebruik

Of je nu gasten ontvangt of je tafel een stijlvolle uitstraling wilt geven, deze kan past in elk interieur. Gebruik hem als waterkan tijdens het diner of als een opvallend decoratiestuk met verse bloemen of groene takken.

Handgemaakt en uniek

Elke Aiwan kan is met de hand beschilderd, waardoor geen stuk hetzelfde is. Dit maakt jouw kan tot een exclusief product met eigen karakter en charme.

Gemakkelijk te onderhouden

De kan is eenvoudig schoon te maken en geschikt voor dagelijks gebruik. Dankzij het stevige aardewerk is hij bestand tegen kleine stoten en gaat hij lang mee.

Specificaties

Merk Bloomingville
EAN 5711173324279
Afmetingen Ø13 x H26 cm
Materiaal Aardewerk
Inhoud 1700 ml

Bestel nu de Bloomingville Aiwan kan en voeg een uniek en functioneel designstuk toe aan jouw huis!

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SKU: 62986906293

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4.3 ★★★★★
Based on 24 reviews
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robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Draper, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Louisville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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