SKU: 68079077998

nnu4928 b spw33 skf

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Description

nnu4928 b spw33 skfTechnische Basisdaten Hersteller: SKF Ermdungsgrenzbelastung: 41. 5 kN Fettbezugsmenge: Gref: 45: cm Gewicht: 4170 Gramm Herstellungsland: sterreich Zolltarifnummer: 8482 5000 Erweiterte technische Daten ueres Breitenmae:(D) mm 190,00 ueres Breitenmae:(B) mm 50,00 Einzelgewicht in (kg): 4. 08 Externe Modifikation W33 Innenmae:(d) mm 140,00 Interne Radialluft Cn Normale Innenluft Przision SP Precision Higher than P4S SP Special Precision Class For

Technische Basisdaten

Hersteller: SKF
Ermüdungsgrenzbelastung: 41.5 kN
Fettbezugsmenge: Gref: 45: cm³
Gewicht: 4170 Gramm
Herstellungsland: Österreich
Zolltarifnummer: 8482 5000


Erweiterte technische Daten

Äußeres Breitenmaße:(D) mm 190,00
Äußeres Breitenmaße:(B) mm 50,00
Einzelgewicht in (kg): 4.08
Externe Modifikation W33
Innenmaße:(d) mm 140,00
Interne Radialluft Cn Normale Innenluft
Präzision SP - Precision Higher than P4S
SP Special Precision Class For Machine Tool Bearings: Dimensional Accuracy Approximately To P5, Running Accuracy Approximately To P4
W33 Lubrication Groove And Three Holes In Bearing Outer Ring
Wärmestabilisierung: Keine Wärmestabilisierung: - Temperaturen bis 120°C
Anzahl der Reihen 2
Beschichtung Ohne
Dynamische Tragzahl 190 kN
Dynamische Tragzahl: 190 kN
Einzelgewicht 4.17 kg
Erreichbare Drehzahlen für Öl-Luft-Lubrikation: 4 500 r/min
Loser Bord Kein(e/r)
Nachschmierfunktion Annular groove and lubrication holes
Statische Tragzahl 400 kN
Statische Tragzahl: 400 kN
Statische radiale Steifigkeit (Richtwert): 3 670: N/µm
UNSPSC-Code 31171505
eClass-Code 23-05-09-01
max.1.5 mm Rundungsradius
max.2.2 mm Zulässige axiale Verschiebbarkeit von der normalen Position eines Rings gegenüber dem anderen Ring (alle)
min.147 mm Durchmesser der WelleKeine/ Nicht vorhandenlauffläche
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SKU: 68079077998

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4.1 ★★★★★
Based on 23 reviews
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A
Verified Purchase
Aurélien
Bozeman, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Whiting, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Pawtucket, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Cuba, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Cuba, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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