SKU: 77443641312

Zolux Berber Vetbed Gerecycled Grey

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Description

Zolux Berber Vetbed Gerecycled GreyZolux Berber Vetbed Gerecycled Grijs 70x50 cm Het Zolux Berber Vetbed Gerecycled Grijs 70x50 cm is een isolerend sneldrogend vetbed voor de hond van gerecycled polyester met antislip bodem in een mooi design. Dit vetbed van Zolux een dikke, isolerende mat waar jouw hond heerlijk op tot rust kan komen. Het bed is in Frankrijk gemaakt van 100% gerecycled polyester, een duurzame keuze dus! Dit materiaal is zeer zacht n heeft een isolerende werking. Zo

Zolux Berber Vetbed Gerecycled Grijs 70x50 cm
Het Zolux Berber Vetbed Gerecycled Grijs 70x50 cm is een isolerend sneldrogend vetbed voor de hond van gerecycled polyester met antislip bodem in een mooi design. Dit vetbed van Zolux een dikke, isolerende mat waar jouw hond heerlijk op tot rust kan komen. Het bed is in Frankrijk gemaakt van 100% gerecycled polyester, een duurzame keuze dus! Dit materiaal is zeer zacht én heeft een isolerende werking. Zo beschermt het jouw hond tegen optrekkende kou en beperkt het verlies van lichaamswarmte. Vocht wordt naar beneden afgevoerd, waardoor het ligoppervlak droog blijft. De luchtcirculatie in de vezels beperken het ontstaan van onaangename geurtjes. De mat kan gewassen worden op 40 graden Celsius en is sneldrogend.
De onderkant is voorzien van een latex laag. Dit maakt de mat antislip en voorkomt schuiven.
Een vetbed neemt gemakkelijk de vertrouwde geur van de hond op. Dit is fijn voor pups die hun nest verlaten, veelal krijgen zij een stukje van het vetbed mee naar hun nieuwe onderkomen voor een beschermd gevoel.

- Isolerend vetbed van 100% gerecycled polyester
- Beschermt tegen optrekkende kou en beperkt verlies van lichaamswarmte
- Vocht wordt afgevoerd voor een droog ligoppervlak
- Wasbaar op 40 graden Celsius
- Sneldrogend
- Antislip door latex laag

Afmeting: 70x50 cm

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SKU: 77443641312

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4.7 ★★★★★
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Xiaomeng Han
Port Orchard, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Draper, US
★★★★★ 5
go o o o o
Format: Paperback
go o o o o d
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Reviewed in the United States on October 21, 2014
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Ryan
Alexandria, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Massapequa, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Massapequa, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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