SKU: 84095728799

LEGO® los onderdeel Wig Plaat in kleur Groen 54383

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Description

LEGO® los onderdeel Wig Plaat in kleur Groen 54383Wig Plaat 6 x 3 Rechts Bij LEGO is dit blokje bekend als element 6328329. Alle blokjes met dezelfde vorm vind je via part nummer 54383. Alternatieve nummers zijn . Het gewicht van dit blokje is 1. 5 gram en de afmetingen zijn 3 x 6 nopjes. Dat komt ongeveer overeen met 24 x 48 mm. Je vindt deze steentjes in categorie Wig Plaat, in het Engels Wedge, Plate. Een LEGO onderdeel met deze vorm is voor het eerst gemaakt in 2006. In deze kleur voor het eerst

Wig Plaat 6 x 3 Rechts

Bij LEGO® is dit blokje bekend als element 6328329. Alle blokjes met dezelfde vorm vind je via part nummer 54383. Alternatieve nummers zijn . Het gewicht van dit blokje is 1.5 gram en de afmetingen zijn 3 x 6 nopjes. Dat komt ongeveer overeen met 24 x 48 mm.

Je vindt deze steentjes in categorie Wig Plaat, in het Engels Wedge, Plate. Een LEGO® onderdeel met deze vorm is voor het eerst gemaakt in 2006. In deze kleur voor het eerst in 2021. In 2 verschillende sets is dit blokje gebruikt, voor het laatst in 2021.

De naam van dit onderdeel in het Engels is: Wedge, Plate 6 x 3 Right.

Kijk of een blokje met deze vorm bestaat met een motief.

Vind blokje 54383 in een andere kleur.

Gerelateerd

Overzicht van onderdelen die horen bij 'Wig Plaat 6 x 3 Rechts'. Klik op een artikel om meer informatie te bekijken en door te klikken naar beschikbaarheid van andere kleuren.

Over de kleur Groen

LEGO® noemt deze kleur Dark Green. Deze kleur wordt ook wel Green genoemd. Ga je met LDraw aan de slag, dan gebruik je Green. Hier vind je een handig LEGO® Kleuren overzicht.

Tip

Alle blokjes komen uit originele LEGO® sets die door ons worden gesorteerd en aangeboden.

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SKU: 84095728799

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S. Max
Belleville, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Lowell, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Draper, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Bozeman, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Cuba, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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