SKU: 89130772951

Mobilize 2in1 Magnet Gelly Wallet Case Samsung Galaxy A55 5G Black

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Description

Mobilize 2in1 Magnet Gelly Wallet Case Samsung Galaxy A55 5G BlackDe Mobilize Wallet Book Case voor de Samsung Galaxy A55 5G is een bookcase in het zwart met opbergruimte voor je pasjes. Het toestel klikt in een binnenschaal, en de omslag beschermt ook het scherm wanneer de hoes dicht is. Specificaties Geschikt voor: Samsung Galaxy A55 5G Type: bookcase (wallet) met pasjesruimte Kleur: zwart Merk: Mobilize Uitsparingen voor camera, aansluiting en knoppen Waarom kies je deze hoes Beschermt naast achterkant en randen

De Mobilize Wallet Book Case voor de Samsung Galaxy A55 5G is een bookcase in het zwart met opbergruimte voor je pasjes. Het toestel klikt in een binnenschaal, en de omslag beschermt ook het scherm wanneer de hoes dicht is.

Specificaties

  • Geschikt voor: Samsung Galaxy A55 5G
  • Type: bookcase (wallet) met pasjesruimte
  • Kleur: zwart
  • Merk: Mobilize
  • Uitsparingen voor camera, aansluiting en knoppen

Waarom kies je deze hoes

  • Beschermt naast achterkant en randen ook het scherm
  • Pasjes en toestel samen in één hoes — handig onderweg
  • Binnenschaal vangt stoten op
  • Tijdloos design dat bij elke outfit past

Installatie

🟢 Moeilijkheidsgraad: makkelijk · ~1 minuten · Gereedschap: geen.

Veelgestelde vragen

Beschermt een bookcase ook mijn scherm?
Ja, de omslag dekt het scherm af wanneer de hoes gesloten is. Dat helpt tegen krassen in je tas of broekzak.

Kan ik draadloos laden met deze hoes?
Draadloos laden door een bookcase met pasjes erin wordt afgeraden: metalen pasjes kunnen het laden verstoren. Haal de pasjes eruit of laad met een kabel.

Past dit op een ander model?
Nee, dit hoesje is gemaakt voor de Samsung Galaxy A55 5G. Andere modellen hebben afwijkende afmetingen of uitsparingen — kies altijd de uitvoering voor jouw exacte toestel.

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SKU: 89130772951

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I have a pen
San Leandro, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
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C. Morelock
Lexington, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Port Orchard, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Battle Creek, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Phoenix, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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