SKU: 12455556366

Mavic 500 / 550 / GP 4 Vintage Tubular Road Wheels

Sale price$123.19 Regular price$136.88
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Description

Mavic 500 / 550 / GP 4 Vintage Tubular Road WheelsOriginal vintage wheels produced in the 1970s Super lightweight for the era only 1. 8 kg (for the pair)! Professionally serviced, cleaned & tub glue removed* Worldwide shipping Mavic 500 550 wheels built with Mavic GP 4 rims, the hubs hailing from France and in production during the 1970s. Made from aluminium steel and weighing in at 1. 8 kg incredibly lightweight for a pair of wheels at that time. A fine choice for keeping your vintage bike

✓ Original vintage wheels - produced in the 1970s
✓ Super lightweight for the era - only 1.8 kg (for the pair)!
✓ Professionally serviced, cleaned & tub glue removed*
✓ Worldwide shipping

Mavic 500 / 550 wheels built with Mavic GP 4 rims, the hubs hailing from France and in production during the 1970s. Made from aluminium/steel and weighing in at 1.8 kg - incredibly lightweight for a pair of wheels at that time. A fine choice for keeping your vintage bike authentic, but also great for any other compatible bike too.

The wheels have been serviced, excess glue residue removed and graded as excellent condition, but do take a good look at the detailed photos so you can see the cosmetic condition before you buy.

*Heavily bonded glue residue may be left on the rims as new glue can be applied to this. If using tape please check the brand guidelines as some manufacturers recommend removing all traces of old glue, even if extremely well bonded.

OVERVIEW


Bearing / Race Condition - Excellent
Rim Condition - Very Good
Hubs - Mavic 500 / 550
Rims - Mavic GP 4
Production Era - 1970s
Material - Aluminium / Steel
Weight - 1.81 kg
Stock Code - U-W-PR77V

TECHNICAL INFO


Rim Size - 28"/700c Tubular
Bike Type - Road
Drilling (F/R) - 32/32 Hole
Spacing (O.L.D.) (F/R) - 100 mm / 126 mm
Speed - 5 Speed, 6 Speed, 7 Speed
Sprocket Fitting - Screw On (English/ISO: 1.375 x 24 TPI)

SHIPPING, TAXES & RETURNS

We've been safely sending orders around the world since 2010. There's a handy shipping calculator on the shopping cart page so you can see the cost of postage as soon as you've added it to your basket. Your order will be carefully packed and sent with tracking & insurance, we despatch most orders within 2-3 days but larger items and orders placed before the weekend can take an extra day or two to process.

We accept returns, please notify us within 14 days and ensure the item arrives back with us no later than 30 days after the order was received.

EU Customers – for orders under €150 (excluding shipping), VAT will be collected at checkout, but from 1st July 2026, due to new EU import regulations, there may also be a customs duty payable to the carrier. For orders over €150, all import fees will be payable to the carrier, with nothing collected at checkout.

USA Customers – import fees are now collected at checkout for all orders to the US, so there won’t be any surprise charges when your order arrives.

Other International Customers – local import fees may still apply, charged by your customs office or courier before delivery. These are not collected by us, so please check your local rates before purchasing.

Any applicable fees will appear at checkout.

HELP SECTION

Rim Size - this should match the size your bike frame is designed to fit. Standard/full size tubulars only come in one wheel size, these are often referred to as 28" or 700c (sometimes even 27"). These are all the same size, the next size down is 26", so any rims larger than 26" will be standard/full size tubulars.

Bike Type - this is really just a guide, as technically any wheels can be used on any bike as long as everything's compatible. Within reason of course - we wouldn't recommend riding a set of skinny tubular road wheels down a mountain!

Drilling (F/R) - the number of spokes in each wheel (front/rear).

Spacing (O.L.D.) (F/R) - the width of the hubs measured at their widest point, from the outside of the locking end nuts (O.L.D. = Over Locknut Dimension), not including the hub axle. These measurements need to match the inside of your frame and fork’s dropouts. Steel frames can be stretched or squeezed a few mm but it's always best to avoid this if possible, aluminium or carbon frames should never be stretched.

Speed - the number of cogs the rear hub was designed to be used with.

Sprocket Fitting - for cassette hubs this refers to the spline pattern (the shape of the cogs where they slide on to the hub) and this must match the cassette you intend to use. With freewheel hubs it refers to the thread, ISO is the modern standard and is almost exactly the same as older English/British and Italian thread, allowing you to mix and match between these thread types as long as it's not going to be under extreme force, in which case it's best to stick to an exact match. Freewheel hubs with a French thread must be used with a French threaded freewheel.


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SKU: 12455556366

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Aurian Finney
Grantham, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Verified Purchase
Iowa Mama
Draper, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
I
Ian
Lexington, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Natrona Heights, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lowell, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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