SKU: 25479979943

LELO - GIGI™ 3 G-SPOT VIBRATOR VIOLET

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Description

LELO - GIGI™ 3 G-SPOT VIBRATOR VIOLETWe are thrilled to introduce LIV 3, our latest G spot vibrator that perfectly complements the body and is designed to enhance its customers' self love journey. With its refined design and personalized pleasure options through the LELO app, LIV 3 is sure to catch your eye. Elegantly encased in ultra soft silicone for absolute comfort, LIV 3 perfectly fits all anatomies, providing easy access to powerful G spot stimulation. With eight unique settings

We are thrilled to introduce  LIV™ 3, our latest G-spot vibrator that perfectly complements the body and is designed to enhance its customers' self-love journey. With its refined design and personalized pleasure options through the LELO app, LIV™ 3 is sure to catch your eye.

Elegantly encased in ultra-soft silicone for absolute comfort, LIV™ 3 perfectly fits all anatomies, providing easy access to powerful G-spot stimulation. With eight unique settings and a redesigned shape, this vibrator delivers deep, precise massages for profound orgasmic release. Connecting your LIV™ 3 to the LELO app via Bluetooth unlocks two additional modes, offering an enhanced, customizable experience tailored to your preferences.

The product is set with a default auto-off time of 20 minutes, which can be easily adjusted via the app.

Features:

  • Materials: Biocompatible silicone and ABS plastic
  • Finish: Smooth
  • Size: 169 x 35 x 42 mm
  • Insertable length: 100 mm
  • Weight: 93 g
  • Battery: Li-ion 420 mAh 3.7 V
  • Charging: up to 2 h at 5 V 420 mA
  • Nominal power:
  1. • Input: 5 V 420 mA 2.1 W
  2. • Output: 3.7 V 600 mA 2.22 W
  • Use time: up to 2 h
  1. Standby: 90 days
  2. Frequency: 100 Hz
  • Max. noise level: <60 dB
  • Interface: 3 buttons
Shipping Notes
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Exchange/Return Notes
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SKU: 25479979943

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4.5 ★★★★★
Based on 14 reviews
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W
Wolfgang Hendrix
Phoenix, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Draper, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Dallas, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Omaha, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025

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