SKU: 50391854103

Victron Blue Smart IP22 Single Output CEE Charger - 24V 16A

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Description

Victron Blue Smart IP22 Single Output CEE Charger - 24V 16AVoltage: 24V Charge Current: 16A Input Voltage: 230V Number of Outputs: 1 Can Be Used As Power Supply: Yes Protection Category: IP22 Efficiency: 94% Bluetooth Enabled: Yes Plug Type: CEE 7 7 Dimensions: H235 x W108 x D65mm Weight: 1. 3Kg Warranty: 5 Years The Blue Smart IP22 Charger is the new professional battery charger with built in Bluetooth. The Blue Smart IP22 Charger can be used on devices in your workshop and on motor vehicles such as

  • Voltage: 24V
  • Charge Current: 16A
  • Input Voltage: 230V
  • Number of Outputs: 1
  • Can Be Used As Power Supply: Yes
  • Protection Category: IP22
  • Efficiency: 94%
  • Bluetooth Enabled: Yes
  • Plug Type: CEE 7/7
  • Dimensions: H235 x W108 x D65mm
  • Weight: 1.3Kg
  • Warranty: 5 Years

The Blue Smart IP22 Charger is the new professional battery charger with built-in Bluetooth. The Blue Smart IP22 Charger can be used on devices in your workshop and on motor vehicles such as (classic) cars; motorbikes; boats and camper-vans.

Features

Bluetooth Smart

The wireless solution to monitor voltage and current to change settings and to update the charger when new features become available.

High efficiency

With up to 94 % efficiency these chargers generate up to four times less heat when compared to the industry standard. And once the battery is fully charged power consumption reduces to 0 5 Watt some five to ten times better than the industry standard.

Adaptive 6-stage charge algorithm: test- bulk- absorption- recondition- float- storage

The Blue Smart Charger features a microprocessor controlled adaptive' battery management. The adaptive feature will automatically optimize the charging process relative to the way the battery is being used.

Fully programmable charge algorithm

Absorption Float and Storage voltages as well as the Recondition setting and the temperature compensation value can be programmed with the Bluetooth app. After enabling the Expert mode the app allows changing practically all parameters and time limits used by the charge algorithm.

Storage Mode: less maintenance and aging when the battery is not in use

The storage mode kicks in whenever the battery has not been subjected to discharge for 24 hours. In the storage mode float voltage is reduced to 2 2 V/cell (13 2 V for a 12 V battery) to minimize gassing and corrosion of the positive plates. Once a week the voltage is raised back to the absorption level to equalize' the battery. This feature prevents stratification of the electrolyte and sulfation which are major causes of early battery failure.

Also charges Li-ion batteries

Li-ion batteries are charged with a simple bulk- absorption- float algorithm.

Fully discharged battery recovery function

Will initiate charging even if the battery has been discharged to zero volts. Will reconnect to a fully discharged Li-ion battery with internal disconnect function.

NIGHT and LOW setting

When in NIGHT or LOW mode the output current is reduced to max. 50 % of the nominal output and the charger will be totally noiseless. The NIGHT mode automatically ends after 8 hours. The LOW mode can be ended manually.

Protected against overheating

Output current will reduce as temperature increases up to 50 °C but the Blue Smart Charger will not fail.

Eleven LEDs for status indication

Charge algorithm: TEST / BULK / ABSORPTION / RECONDITION / FLOAT / STORAGE / READY. MODE button to set: NORMAL (14 4 V) / HIGH (14 7 V) / RECONDITION / LI-ION.

Forty cycle history log

The history screen contains historical usage data over the charger's lifetime and detailed statistics for the last 40 charge cycles.

VE.Smart Networking

The VE.Smart Network is a wireless device to device (D2D) communication network between Victron products using Bluetooth Smart.

Optional battery voltage and temperature compensation and current sensing

The VE.Smart Network opens the possibility to optimize the charge process: a Smart Battery Sense Smart Battery Monitor or a SmartShunt can be used to communicate battery voltage and temperature to one or more battery chargers. A Smart Battery Monitor or SmartShunt will also communicate battery current.

Synchronized parallel charging

Synchronize up to ten battery chargersin a VE.Smart network to make them charge a battery as if they were one large charger. The chargers will synchronize the charge algorithm between them. They will simultaneously switch from one charge state to another for example from bulk to absorption. Synchronized parallel charging has several interesting advantages:- Redundancy: if one charger stops for whatever reason the other chargers will continue to operate.- Flexibility: simply add a charger to the network if more current is needed.- Cost: several low power chargers will in general cost less than one high power charger.- Installation: several low power chargers may be easier to fit in a confined space

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SKU: 50391854103

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4.3 ★★★★★
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Thomas J. Shandorf
Bozeman, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Boise, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Natrona Heights, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
New York, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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