SKU: 5422716832

[DRELINCOURT, Laurent.] Sonnets chretiens. Sur divers sujets. Divisez en quatre livres.

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[DRELINCOURT, Laurent.] Sonnets chretiens. Sur divers sujets. Divisez en quatre livres.Protestant Poetry and a Persecuted Printer [DRELINCOURT, Laurent.] Sonnets chretiens. Sur divers sujets. Divisez en quatre livres. Niort: Widow of Philippe Bureau. 1677. 8vo. Near contemporary sheep, spine gilt in compartments, title lettered directly in gilt, raised bands, speckled edges; pp. [xii], 171, [1 (blank)]; woodcut armillary sphere to title, typographic head and tailpieces, woodcut factotum initials; corners and joints subtly restored,

Protestant Poetry and a Persecuted Printer

[DRELINCOURT, Laurent.] Sonnets chretiens. Sur divers sujets. Divisez en quatre livres. Niort: Widow of Philippe Bureau. 1677.

8vo. Near-contemporary sheep, spine gilt in compartments, title lettered directly in gilt, raised bands, speckled edges; pp. [xii], 171, [1 (blank)]; woodcut armillary sphere to title, typographic head- and tailpieces, woodcut factotum initials; corners and joints subtly restored, small abrasion to lower board, headcap and small portion of lower board chipped, small wormhole at foot of spine; small marginal paperflaw to title, closed paperflaw to f. I7 touching four words but not affecting legibility, pale dampstain at inner margin of quires H-L (heavier to quires K and L); else a very good copy; early ownership inscription ‘Jane Parker her book’ to front free endpaper, eighteenth-century ownership inscription ‘John Morton Junior’ to title.

First edition, very rare, of these devotional sonnets by the Protestant poet, pastor, and theologian Drelincourt, printed in Niort by the Huguenot printer Anne Bureau, and dedicated to Princess Émilie von Hesse-Kassel, our copy with early English female provenance, likely brought to England by Bureau’s sons who had fled France in the aftermath of the Edict of Fontainebleau.

Laurent Drelincourt (1625–1680), son of the noted Protestant divine Charles Drelincourt, studied theology and philosophy at Saumur before settling in Niort in 1663. His Sonnets, written during a period of sleepless nights, are divided into four parts: on nature and its creator; the Old Testament; the New Testament; and miscellaneous themes (including, vice, virtue, the Sacraments, Hell, and the death of an only daughter). Particularly notable is the extent of his Marian veneration within a Protestant context, most visibly in his ode to the Virgin Mary (book III, sonnet II, p. 88), renowned for the ‘richness of its language and the clarity of its theology … The method of the poet-theologian touches on classical tradition; so does his understanding of images’ (Marienlexikon, ‘Reformierte Theologie’, p. 427). The footnotes to his sonnet to the Virgin approve of the First Council of Ephesus’s anathematisation of those who would deny Mary the title of Mother of God (Theotokos), and quote Bernard of Clairvaux: ‘Mary is the mythical paradise that produced the tree of life’ (trans.).

Anne Bureau (née Le Morme) married the Niort printer Philippe Bureau in 1652 and succeeded him after his death in 1674. Persecuted for her Huguenot faith, she unsuccessfully attempted to sell her home and workshop to the Catholic printer and bookseller Girard Reverchon; both properties were later ransacked by royal dragoons, and in 1685 converted to Catholicism. She sent several books to Holland for distribution and went into exile c. 1686–7. Both of her sons, also printers, immigrated to England, François (who would later move to New York) in 1683–4 and Thomas in 1687, and it is likely that this copy – with the early English ownership inscription of one Jane Parkland – arrived in England at an early date through her children. The Calvinist Princess Émilie von Hesse-Kassel (1626–1693) became estranged from her French husband after his reconversion to Catholicism; she ‘remained faithful to the Reformed faith … [after his death in 1672] Emilie lived for a time in Paris with her niece. With the revocation of the Edict of Nantes and the onset of the persecution of Protestants, she finally returned to Germany’ (Hessische Biographie, trans.). A second edition was published in 1678, and the work remained popular throughout the eighteenth century, later editions frequently issuing Drelincourt’s Sonnets alongside his Psaumes pénitentiaux.

OCLC finds a single copy in the US, at Harvard; no copies traced in the UK.

Cioranescu II, 26285; USTC 6089081; not in BM STC French (cf. D-837 for the 1680 edition). See Clouzot, L’imprimerie à Niort (1891), p. 57.

SKU: 2123576

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Christopher West
Birmingham, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Omaha, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Omaha, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Charlottesville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Battle Creek, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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