SKU: 62285822528

Evolution

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Description

EvolutionIn Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players.

Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them.

VIDEO

Review Let's Play Review

In another of our board game spotlights, Zatu Games swings its Hubble-sized lens towards Evolution, the 2014 game from designers Dominic Crapuchettes, Dmitry Knorre and Sergey Machin, and publisher North Star Games.

The Game

Demonstrating staggering nominative inaccuracy, Evolution is a game about evolution. Players must adapt their species to deal with shifting resources and, more importantly, their opponents’ creatures. A central board acts as the ‘watering hole’, an area of shared resources.

Players start with a single species board and a hand of 3 trait cards. These represent different evolutionary characteristics that may prove useful for survival, like ‘being able to burrow’ or ‘having a long neck’, both of which I do all the time.

Each turn, players draw three trait cards plus one for each species board they have. Trait cards have several purposes. They may be played by the watering hole to represent an amount of plant food; discarded to gain another species board; discarded to increase the body size or population of an existing species; or played on a species to mutate it.

The game comprises a number of rounds, each starting with players placing cards in the centre as food, followed by playing as many trait cards as they like. At the end of each round, the trait cards representing food in the centre are revealed, and players must take turns feeding their species from that shared pool.

The accumulated food a player collects across the whole game becomes a significant part of their score, alongside their surviving species population counts and the traits on those species.

Evolution is, like its namesake, adaptive. Species will emerge and die out throughout the game. They can feed on the central food pool or adapt into carnivores to attack and eat opposing creatures. This forces players to constantly adapt their species in response to the others on the board.

If you fear that your opponent’s fertile, fanged creature is going to use its fertility and fangs on you, you may opt for more defensive traits. Maybe you give yours a shell to negate its squishy back, a trait which serves to increase your species body size when attacked. Maybe you give it horns to stop it getting attacked right in the head, a trait which results in the death of one of your opponent’s carnivores whenever they attack. Equally, maybe you just want to eat everything.

It’s a simple game, good for inexperienced and experienced gamers alike. Also, the artwork looks as though Ken Kesey conceptually vomited his brain onto escaped zoo animals, which is far prettier than it sounds.

The Publisher

Founded in 2003, North Star Games pride themselves on bridging the gap between gamers and non-gamers by creating titles that are accessible and appealing to both.

Their 2006 title Wits & Wagers is the most award winning party game in history.

The Designers

Dominic Crapuchettes originally studied to compose classical music. He is now a game designer and entrepreneur, and the founder of North Star Games.

Dmitry Knorre is a biologist and game designer. He uses game design as a way to popularise scientific principles.

Sergey Machin is a board game developer who focuses on games that appeal to the whole family.

If you like the sound of an Evolution that doesn’t include shampoo and David Duchovny, order it here at Zatu Games!

Let's Play

Hi and welcome to the first article in the Let's Play blog series. Through these articles, I will be trying to encapsulate the essence of a board game, whilst running through a few key mechanics and giving my gods honest opinion on whether it rocks or flops.

I will be kicking it off with a game I first played at Essen in 2014: Evolution. In this game, you will be adapting your species to try and survive an ever-changing ecosystem, and ultimately have the most successful species on the board.

Well that sounds rather easy doesn't it, especially since at this point we haven't explained the rules, so without further ado lets do a breakdown.

Playing Evolution

At the start of the game, you will be given one species tile. These tiles show the body size and population of each species, as well as indicating how much food that it has - and believe me, this game is all about feeding! As you can imagine, to continue to survive you will need your critters to feed, and the food tokens are also the game's main source of victory points. Each round, if a species has not claimed enough food to meet their population some of them will bite the dust and if they received no food, well then they will go extinct and we all know how that plays out.

To prevent extinction you must evolve your creatures. Each turn you will receive 3 trait cards plus an additional one for each species you have in play. The interaction of these cards are the core of the game's mechanics, as they are representing traits that your species can gain as well as having a food number. This number will be the amount that it contributes when played into the primordial pool.

Once you have all drawn these cards you will then pick a card to play into the pool, to create the plant food for this round and then each player, in turn order, will use their hand to evolve or create new species. This might be discarding to increase a species population, which denotes how much food they can eat, increasing their body size to help scare off predators, discarding to create a new species tile or by playing the cards face down as traits on one of their creatures - of which each can only have 3.

After this, all traits are turned face up and feeding begins! As I eluded to earlier this is where the game heats up, as each player will take it in turns to do a feeding action for one of your species. Either a single tasty leaf or a chunk of flesh! For carnivores that action will need to have a higher body size than their prey, after all, relevant trait cards are considered, and they will take meat tokens equal to the victim's body size.

The traits you have played on your species will decide which of these it will be, with all species starting as herbivores. The first carnivore will soon shake up the game as everyone panics to get defensive traits into play before the carnivores can eat their precious population. You will continue this cycle of play and discarding cards until the deck of 129 trait cards is diminished, at which point you will reshuffle the discard pile if necessary so that each player has a full hand.

You then proceed to play the final round, and that's where all the core mechanics, interaction between your creatures and the other players is what makes the game a little more complex. but the game itself is very straightforward. Scoring at the end of the game consists of each player getting points for the amount of food their creatures have eaten, the population level of each of your species and the number of traits you have in play.

Thoughts on Evolution

Evolution plays in around 60-90 minutes and takes up to six players. You may be thinking that since it mostly involves the trait cards, there are some overpowering combos and if so isn't everyone going to be running the game creatures?

The box quotes '4000' combinations of traits and there are certainly enough ways to evolve that you are unlikely to have duplicate species on the board. In regards to power plays I haven't encountered any through our 8 games. Certainly there are good combinations but each can be overcome by an opposing trait and the random drawing of trait cards makes it uncertain if you will draw into what you are hoping for. The placing of your tiles is also important as with planning you can create some awesome symbiotic relationships between your species, ranging from warning their neighbouring populations of danger or helping them to feed.

The greatest thing about evolution is how organic and thematic it feels! Your creatures go from small amoeba to towering carnivores and you see the food chain forming as you adapt your species to the world around them.

My only grip is with the trait cards artwork, which I personally find to be rather dull! However I don't see this as an issue as once you start playing cards to evolve your species, your imagination will soon take over. You might even say that had the cards been too vibrant it would not have allowed your imagination to get so involved.

The real testimony to this game's theme and mechanics is the endorsement and coverage given to it by Nature journal, which is one of the worlds most prestigious scientific annals, and the use of the game in Oxford classes to undergraduates by the article's author.

If playing board games to enthuse people about science is not a great idea I don't know what is!!!

In conclusion, Evolution is a good game, not only for gamers but also for kids. It says 10+ on the box and I would agree with this. Perhaps this is the next step in combining teaching and board gaming.

Personally I hope so, more people playing more games and learning at the same time only benefits us and our hobby.

That's all for today, I hope you found this article enlightening and will take a plunge into the primordial pool, you certainly wont come out the same. Don't forget that Evolution is also available through our online store! 

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4.5 ★★★★★
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evelynn kate
Cuba, US
★★★★★ 5
AMAZING debut novel!!!
Format: Kindle
Plot ⭐️⭐️⭐️⭐️ Spice 🌶️🌶️.5 Romance 💘💘💘 Vibes ⭐️⭐️⭐️⭐️⭐️ Dual 1st person POV - Ara (26) & Rogue (39 - but looks mid-20s: they can live hundreds of years so this isn't that large of a gap as it could've been which I heavily appreciate lol) Tropes: enemies to lovers, fae/human wars (deep hatred for each other), shifters (dragons- MMC can only partial shift with wings), one horse, one bed, touch her and d!e, found family, abduction turned to freedom The Last Storm is the debut novel from JD Linton and let me tell you, you guys NEED to read this. The plot was engaging and the editing was was amazing (especially for a debut novel). Our FMC, Ara, is stuck in her gilded cage longing for a life outside of her small town. She uses her books to escape and live vicariously through the pages (honestly, relatable). After her father announces her betrothal to her childhood friend (to whom she has no romantic feelings for), Ara tumbles unknowingly into a desperate plot trying to stop the humans from slaughtering the Fae. As one can expect from an enemies to lovers / kidnapper/captive romance, Ara fights her attraction and lust towards our MMC, Rogue (the King of the Fae), for as long as she can. Upon seeing Ara for the first time, Rogue is instantly aware that she is his fated mate (not a spoiler). Since she is the General's only daughter, he plans to abduct her and use her as leverage to stop the brutality. During Ara's time in Rogue's captivity, their banter and chemistry continue to rise until they finally boil over and come together (quite literally, and many times I may add 😉). Here's what I LOVED: - Rogue continuously seeks advice from his elders and deeply respects their opinions and life experience and tries to implement their recommendations - Rogue makes many mistakes in the beginning but we see him actively work on not repeating them as the book progresses. The level of self-awareness and his ability to change his behavior was impressive - The magic system is intricate and we have only scraped the surface. As the series continues and Ara progresses in her powers, I'm sure we'll get to see more of this. I absolutely LOVE the messaging system that is used in this book. - Ara's struggles are so human and so raw. She is experiencing so much guilt and pain and hurt and getting to see her work through each of these emotions is inspiring. Especially as her and Rogue get closer and she learns she can lean on him as well, that she is not alone. - While this is the start of a series, there is NO cliffhanger! There's a bit of a teaser of something major that is going to happen at the start of the next book, but it's not a cliffhanger in the sense that we aren't sure if someone is going to live or d!e or if they'll be separated. For that, I am very thankful! This book was so much fun that I will definitely be returning to book 2, even if it takes several months (or longer since this is an debut author) to publish! - Lastly, the cover is GORGEOUS! And I love the title! I'll copy a few of my favorite quotes below so you can have a little taste of the author's writing and the world she's cultivated. 😊 Top Highlights from The Last Storm On days like this, when my heart was heavy and my mind clouded, I resorted to books— to escape, to forget, to find freedom where I had none. If I were to marry him, my face would always be turned to the window, searching for more, and if not that, I would be a shell of the person I am now. I stepped back to admire her, thr0bbing at the sight. She was the most beautiful woman I had ever seen. To ever exist. Nothing, no one, had ever deserved to be worshiped more. All men should be made to kneel before her. But she would have to settle for me. The taste of her met my t0ngue as my scent merged with hers, forever branding her. Mine. I l!cked the wound. Hers. Completely and utterly hers. I didn’t claim her in ownership. I claimed her as my one. Devoted myself to one. With that mark, my body and soul were bound to her. I would never be with anyone else, emotionally or physically. It would be her or no one, until my last breath. “Scream my name. Let everyone know who I belong to.” I had never really cared about the weather before, but now, clear skies meant everything to me, and I was grateful to see another calm morning. “There will never be another woman for me.” He paused. “Ever.” I stilled at his words. “What… Why?” “This”— his thumb slid down across the mark—“ is a symbol of… surrender. I know you believe that it was my claim upon you, but it wasn’t. It never was. I bound my body and soul to you, little storm.” “I also know that it is more than this tiny, insignificant mark on your skin that binds me to you. It’s you. All of you. Your strength and resilience. Your determination to endure no matter what fate throws at you. Your love for love and stories and hope. You are entirely the opposite of everything that I am and I would gladly wear your shackles if it meant I could have you.” My mate. Mine. And then everything shifted and I understood. I understood everything. The surrender. The deep, soul-craving longing. Bound. I was bound to him. Body and soul. Entirely his. “I would’ve waited forever,” he whispered back, understanding. Seriously, everyone.. add this to your TBR!!
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Reviewed in the United States on November 14, 2022
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Ashlee
Battle Creek, US
★★★★★ 4
A Decent Fae Romance
Format: Kindle
** 3.5 Stars rounded up to 4 ** First off I want to say that I found the author, J. D. Linton, on TikTok right before the release of the sequel. I bought the first 2 books to support her release, so congrats to her for the release of the sequel! Overall, I liked the story & plot, I liked the characters, and I liked the spice. The downfalls: not enough development between the characters for the romance, and it leaned a little heavy into the tropes. A lot of stuff is told to you, which could have been used as devices to drive the plot and emotions of the characters. 🛑🛑 Mild Spoilers ahead, I tried to hide the obvious ones 🛑🛑 This is very obviously a fated mates, which is a trope I usually really enjoy. But I wish the relationship between Ara & Rogue had much more development before it's realized that they're mates, instead of Rogue knowing almost immediately and using it for nefarious purposes (at least in the beginning before they get to know each other). By revealing this within the first quarter of the book, I feel like it leaves less room for them to fall for each other organically (albeit with help from the mating bond) and they love each other because of the mating bond. I was disappointed as soon as Rogue know (literally only 5% in) and I literally made a note: "As much as II love a good mating trope, I wish we had to work for it a little more. Where's the fun in just telling us?" I believe that by holding out and feeding the reader snippets of a potential bond, it would've been more rewarding as a reader. I also wish there was more world building - we are told of a war between human & fae but don't get to really experience any of it. Ara is sheltered in her human home, then sheltered in Rogue's castle. There's bits and pieces about what the war has done on either side - but we're more told of the aftermath and don't really experience any of it. Ara's father is supposed to be the king's #1 general - yet he is at home with his family & with Ara for the first couple chapters. Her, her family, nor her village seem to be affected by the 10 year war going on on their borders. I wish there was a little more setup to make this conflict - an actual war - feel more than a skirmish between fighting territories. Linton could also be a little repetitive - with the biggest culprit being when Ara is upset she "brings [her] knees to [her] chest]" and either sits like that or cries. Every time she is upset this phrase is mentioned. I would get it if this was her crutch, or how she copes with grief and stress, but that should be explained why she does it so often or it becomes repetitive. I started to get annoyed with how often she would sit like this solely because it happens every couple chapters. However, I did really like the spice. I love an enemies to lovers trope, especially when it results in spicy scenes. The spicy scenes weren't anything new, but they were fun. Wish there were more but that could also just be me - there is no such thing as too much spice 😂 Would I read again? Probably not, I'm super picky with rereads. Although I did genuinely enjoy my first read through! Will I continue the series? Probably, at least for the sequel. As for #3, kind of depends on where I am with my TBR once that is released All in all an enjoyable, fast paced read
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Reviewed in the United States on March 8, 2024
A
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Ashton Taylor
Natrona Heights, US
★★★★★ 3
I love indie authors
Format: Kindle
Let me preface this by saying—writing a book is HARD! Coming up with characters so real that they take on a life of their own, building an entire world, the political/magic system. Designing all of this is no easy feat. That being said. This book had so. Much. Potential. I was so excited to read this book, and I plan to finish it for the sake of finishing it. But. At this point, I would have set I’d aside as a DNF. The book could have benefited from some form of a developmental editor, or an in depth beta reader. I will say this. Within 5 chapters, there are so many… phrases that I’ve highlight that I’ve latched onto. Phrases about books and storms that were written BEAUTIFULLY! So, bravo Linton for hitting the nail on the head as to why readers disappear like they do! However, 5 chapters in and I can already guess where a majority of the story is going. But that’s also because I read like a mad-woman and have read this particular type of story, many different ways. Enemies to lovers where the FMC isn’t who she thinks she is. I am all about supporting indie authors. BUT. I also feel like criticism should be constructive, and not degrading. So if I could give this book a 4 1/2, strictly because I know the work the author put into this, I would. So if you’re looking for an easy read with characters that aren’t hard to follow, look no further! They are easy to love and easy to care for. One of the biggest issues they lacked, to me, was depth and plausible reactions to their situations. JD, you have done BEAUTIFULLY writing this book. I applaud and will continue to buy your books in the future. My BIGGEST recommendation is to definitely hire some form of an editor for any upcoming books. Or in turn, I will be happy to beta read for you. Should my opinion change of the book by the time I finish, I will happily get on here and say I was wrong, delete this review and post a different one. Until then…
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Reviewed in the United States on November 20, 2022
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Hannah Durham
Massapequa, US
★★★★★ 5
this book set my soul ablaze! <3
Format: Paperback, Format: Paperback
"i had never really cared about the weather before, but now, clear skies meant everything to me, and i was grateful to see another calm morning." this book. this book! i loved the last storm so much. the writing style. the descriptions. the world-building. the characters. the plot twists. the tropes. the sexual tension. the—everything. everything was magic. the last storm follows our two main characters, ara and rogue, giving us dual POV from both characters (which i loved, btw). ara, a human girl who has been locked away in her father’s estate most of her life, just wants to see the world. all she dreams of is seeing what else is out there. but when her father announces her engagement, she knows that dream will become nothing more than just that—a dream. rogue, the fae king, is tired of the attacks being rained down on his people. in hopes of finding out the human king adon’s secrets, rogue infiltrates auryna’s borders. in his last resort to gain information, he visits the local pub. to his surprise, the general’s precious only child is sitting at the bar, drink round after round of mead. now he just needs to figure out how to take her without anyone noticing. first and foremost, let’s talk about the endless list of my favorite tropes and aspects that this book had. ›› enemies to lovers ›› fated mates ›› one bed ›› the chosen one ›› elemental magic ›› actually good and shocking plot twists!!! ›› badass female lead ›› morally-grey love interest ›› fae/human war ›› force proximity ›› touch her and die ›› who did this to you? ›› captor/captive ›› praise k!nk (panting profusely) “you are entirely the opposite of everything that i am, and i would gladly wear your shackles if it meant i could have you.” it’s been a long while since i read a book i liked this much. but i just loved this book. it set my soul ablaze. thank you to the author for writing this beautiful story and for blessing me with an eARC! i loved it so much that i immediately bought the paperback upon release! every aspect of this book was just beautiful. i was blown away by the way the world was described, the way feelings were portrayed, the way the elements were used in the fae’s magic. it just—AHHH! i just absolutely adored it all. i cannot wait for the second book to release next year! also the way he calls her “little storm” sets my heart on fire. this was a fast-paced read and if you are a lover of acotar, fbaa, deal with the elf king, or any other similar books, then please stop everything you’re doing and read this book right now. you won’t regret it. thank you again, jd linton, for giving me the privilege of reading your arc and for blessing this world with the world you created. <3 "something about him pulled me in, like a moth to a flame, and it felt as if i was just waiting for the inevitable burn that came with flying too close to the fire."
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Reviewed in the United States on November 15, 2022
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Sean
Waukegan, US
★★★★★ 4
Fun, both heartwarming and heartbreaking
Format: Kindle
Only my second first person written selection, I am still getting used to that aspect, but unlike my first, I enjoyed that the story was told through both MCs. A great enemies to lovers, forced proximity, fated love etc, that resonated to me. There were some small twists that I could see coming, but also a few that I didn’t quite see until the characters were also seeing. Personally, I am more interested in the story than the spice, but with that said, it was well seasoned! I am kind of new to the spice world so I can’t say for sure how this would rate, but it definitely had some heat. I am very glad I happened across this author, and I do plan on also reading the next book….if nothing else, just to see for myself the “transformation” of the characters I’ve grown to love!
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Reviewed in the United States on May 23, 2024

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