SKU: 70754113556

Behavior Management: Every Day Strategies & Techniques

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Description

Behavior Management: Every Day Strategies & TechniquesDESCRIPTION Following traumatic brain injury (TBI), as many as 70% of survivors will experience behavioral changes that impact their ability to interact in socially appropriate manners and participate in therapeutic interventions that are necessary to optimize recovery. This webinar will empower the clinician with a variety of strategies to approach behavior management when it interferes with participation in therapy. Clinicians will use documentation

DESCRIPTION
Following traumatic brain injury (TBI), as many as 70% of survivors will experience behavioral changes that impact their ability to interact in socially appropriate manners and participate in therapeutic interventions that are necessary to optimize recovery. This webinar will empower the clinician with a variety of strategies to approach behavior management when it interferes with participation in therapy. Clinicians will use documentation and outcome measures to assist in objective tracking of behavior as it relates to progress in therapy. Case study application will allow the clinician to apply principles and problem solve real life case examples to improve application to 
clinical practice.

INSTRUCTOR

Katie Burress Kestner, PT, DPT, NCS

LEARNER OUTCOMES
Upon completion of this course, participants will be able to:

  1. Recognize specific behaviors and clinical implications of behaviors that occur following traumatic brain injury
  2. Utilize evidence-based techniques to manage behaviors during therapeutic intervention to optimize participation and functional outcomes
  3. Identify environmental modifications to reduce the incidence of behaviors
  4. Select outcome measures and specific documentation to track
    behavioral manifestations

SUCCESSFUL COMPLETION
Participants will watch the on-demand recording in its entirety and complete an assessment and feedback module in the Academy Learning Portal. You will have three months from the date of purchase to complete and review the course material. You will receive a reminder email two weeks before the expiration date. 

AUDIENCE
Occupational Therapists, Occupational Therapy Assistants, Physical Therapists, Physical Therapy Assistants, Speech-Language Pathologists, Nurses

CONTINUING EDUCATION CREDITS
Nursing:

The Shirley Ryan AbilityLab is accredited as a provider of nursing continuing professional development by the American Nurses Credentialing Center’s Commission on Accreditation. This CNE is being offered for 1.5 contact hours of continuing nursing education. Expires on 6/30/2028.

Occupational Therapy:
The Shirley Ryan AbilityLab is an AOTA Approved Provider of professional development. Course approval ID# 13073. This distance learning independent webinar is offered at .15 CEUs [intermediate, OT service delivery/ Foundational Knowledge]. The assignment of AOTA CEUs does not imply endorsement of specific course content, products, or clinical procedures by AOTA.

Physical Therapy: This online course has been approved by the Illinois Physical Therapy Board for 1.5 Contact Hours. Approval #216-000069

The Shirley Ryan AbilityLab is recognized by California and the New York State Education Department's State Board for Physical Therapy as an approved provider of physical therapy and physical therapist assistant continuing education for 1.5 Contact Hours on 5/30/2025.

Many states accept continuing education contact hours recognized in other states, enabling professionals to use these hours to meet their licensing or certification requirements. Please consult your state regulations to see if this meets CEU requirements for your license.

Social Workers: Shirley Ryan AbilityLab is registered by the State of Illinois to sponsor continuing education programs for social workers. 
This program will award 1.0 Continuing Education Credit Hours. 
Sponsor License #159001466.

Speech-Language Pathology:

DISCLOSURES
Course Director’s and Planning Committee Members’ Disclosure Information:
Julie Lenkiewicz, MS, CCC-SLP Has nothing to disclose.
Melissa Kolski, PT, OCS, Dip MDT Has nothing to disclose.
Leslie Marriott, OT Has nothing to disclose.
Melissa Legreid, MSN, RN, CRRN, NPD-BC Has nothing to disclose.
Speakers, Moderators and Panelists’ Disclosure Information:
Katie Burress Kestner, PT, DPT Has nothing to disclose.

ACADEMY POLICIES
For a complete list of Academy policies and technology requirements, click here

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SKU: 70754113556

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4.6 ★★★★★
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Product Reviews
T
Thomas J. Shandorf
Birmingham, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Fort Morgan, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Birmingham, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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