SKU: 71014969069

Elite 100" Aeon Projector Screen 16:9 4K Edge Free Frame

Sale price$458.55 Regular price$509.50
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Ships within 48 hours · Estimated delivery Aug 24 - Aug 29

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Description

Elite 100" Aeon Projector Screen 16:9 4K Edge Free FrameThe Aeon Series is a fixed frame projection screen that uses Elite's EDGE FREE technology. The EDGE FREE design resembles a giant size flat panel TV display. The Aeon includes velvet tape as an installation option to further enhance the overall appearance. Aluminium lightweight split frame design Stretches over frame for a permanent tight tensioned flat surface Easy to assemble and install in minutes 4K Ultra HD and Active 3D Ready Smaller footprint

The Aeon Series is a fixed frame projection screen that uses Elite's EDGE FREE technology. The EDGE FREE design resembles a giant size flat panel TV display. The Aeon includes velvet tape as an installation option to further enhance the overall appearance.

  • Aluminium lightweight split-frame design
  • Stretches over frame for a permanent tight-tensioned flat surface
  • Easy to assemble and install in minutes
  • 4K Ultra HD and Active 3D Ready
  • Smaller footprint maximises viewing area
  • EDGE FREE or install ultra-thin velvet tape trim
  • Wall mount brackets slide ensuring the frame is properly centred
  • 1.1 gain CineWhite (matte white)
  • 2-year Premium Warranty

Screen Material

CineWhite has broad light dispersion through diffusion uniformity, black & white contrast and true colour rendition making it the most versatile in Elite's tensions screen product lines. This tension PVC surface is the best choice for today's high-contrast ratio projectors in commercial or residential presentations. The CineWhite material equals the performance to our MaxWhite product, but improves the experience with the superior surface flatness. Uniform diffusion surface has black-backing to eliminate light penetration and is easily washable with mild soap and water.

  • Multi-layer PVC (Polyvinyl chloride) with texture and surface coating
  • Gain: 1.1
  • View Angle: 160° (80° ±LR)
  • Mildew Resistant
  • Surface can be cleaned with (water) moist cotton cloth

Specifications

  • Product Type: Aeon
  • Screen Material: CineWhite
  • Aspect Ratio: 16:9
  • Nominal Diagonal: 100"
  • Viewing Dimensions: 124.5cm H x 221cm W
  • Gain: 1.1
  • Viewing Angle: 180 Degrees
  • Frame: Edge Free or Ultra-thin velvet tape trim
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 71014969069

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J
Verified Purchase
Joan Rubio
San Leandro, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
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Piotr S.
Omaha, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Houston, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Chelsea, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Lowell, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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