SKU: 74956710219

MT8 Dual-Face DMX RGB Moving Head Laser Light 12W for Clubs

Sale price$810.00 Regular price$900.00
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Description

MT8 Dual-Face DMX RGB Moving Head Laser Light 12W for ClubsDual Face RGB Laser Power Dual Face RGB Laser Power: The Dual Face Beam Engine projects sharp laser beams from the front and rear apertures, creating a wider, layered laser show system. With 12W power options and an RGB full color laser, it delivers vivid color mixing, aerial laser effects, powerful beam effects, crossing beams, tunnel effects, and deeper laser lighting effects for nightclub stages, bar lighting, wedding DJs, mobile DJs, rave parties,

Dual-Face RGB Laser Power
Dual-Face RGB Laser Power: The Dual-Face Beam Engine projects sharp laser beams from the front and rear apertures, creating a wider, layered laser show system. With 12W power options and an RGB full color laser, it delivers vivid color mixing, aerial laser effects, powerful beam effects, crossing beams, tunnel effects, and deeper laser lighting effects for nightclub stages, bar lighting, wedding DJs, mobile DJs, rave parties, and festival-style indoor setups.
Smooth Moving Head Motion
540° Pan Movement: Wide 540 degree pan movement creates sweeping beam effects across larger stage and venue spaces.
360° Tilt Movement: The moving head structure helps build overhead beams, floor patterns, and layered aerial effects.
16-Bit Precision: Smooth 16 bit movement supports cleaner transitions, accurate positioning, and professional laser show programming.
High Speed Scanning: The AT25K galvanometer scanner supports laser animation effects, built in laser patterns, text, graphics, waves, zooms, and rotations.
Compact Moving Head Design: A strong choice for DJ booths, theaters, bars, clubs, mobile event setups, and indoor stage lighting installations.
DMX512, ILDA, SD Card, and Pangolin Control
DMX512 Control: Supports 30CH and 52CH DMX modes for movement, color, pattern, brightness, strobe, zoom, wave, and rotation.
ILDA Control: Standard ILDA control connects to professional laser show systems for graphics, animations, and synchronized laser programming.
Pangolin Compatible: Works with Pangolin FB4/FB3 and PC software for laser show equipment suppliers and production companies.
Multiple Playback Modes: Supports auto mode, sound activated mode, master slave mode, DMX512, ILDA, and built-in SD card playback.
Editable SD Programs: The rear SD card includes 128+ beam and laser animation effects for custom show content.
Stable Output and Professional Cooling
Imported Laser Chips: Built with imported laser chips for stable laser output, long service life, and consistent brightness.
Professional Cooling System: The internal cooling structure improves heat dissipation and protects the fixture during long operation.
Smart Temperature Control: Built-in temperature regulation maintains reliable performance in clubs, stages, and event production environments.
Protected Housing Design: The sealed structure resists dust, moisture, corrosion, and rust for dependable indoor installation use.
Safety Protection: Includes safety key lock, laser start-up delay, power-off protection, and scan-failure protection.
Wholesale, OEM, and Professional Applications
For Distributors: Suitable for moving head laser light wholesale, bulk moving head laser lights, and moving head laser light for distributors.
OEM/ODM Ready: A practical option for OEM moving head laser light and ODM moving head laser light projects for lighting brands and resellers.
Factory Supply Advantage: Designed for buyers seeking a moving head laser light supplier, moving head laser light manufacturer, or moving head laser light factory.
Venue Ready: Built for nightclub stages, club lighting, bar lighting, theaters, DJ booths, live concerts, and indoor event production.
B2B Product Fit: A strong choice for professional moving head laser light suppliers, DJ laser light suppliers, stage laser light manufacturers, and laser show equipment suppliers.
Specs
Product Name
MT8 Dual-Face RGB Moving Head Laser Light
Marketing Name
Dual-Face Beam Engine
Model
MT8
Laser Power
12W optional
Laser Source
RGB diode single-mode laser combination
Laser Chip
Imported laser chips
Output Design
Front and rear dual-face laser output
Color System
RGB full color laser
Beam Divergence
<1.6 mrad full angle
Beam Size
≤6.5 mm at aperture
Modulation Frequency
≤100KHz
Pan Movement
540°
Tilt Movement
360°
Movement Precision
16-bit
Scanner Speed
AT25K galvanometer scanner
Scanning Angle
±30° / 60° total
Effects
Beam, graphics, text, animation, wave, zoom, flip, rotation, gradient fill
DMX Channels
30CH / 52CH optional
Control Modes
DMX512, ILDA, Auto, Sound Activated, Master-Slave, SD Card Playback
Software Compatibility
Pangolin FB4 / FB3 with PC control
Built-In Programs
128+ beam and animation programs
Display
Color LCD display
Display Language
Chinese / English switchable
Display Direction
Normal / inverted display
LED Accent
RGBW color strip with LED auxiliary light
Laser Effects
Sharp laser beams, aerial laser effects, laser animation effects, built-in laser patterns
Color Effects
RGB color mixing, color segment flow, strobe, gradient fill
Playback Effects
Beam effects, graphics, text, wave, zoom, flip, rotation
Voltage Input
90–250V, 50/60Hz
Power Consumption
≤150W
Cooling System
Professional cooling system with large heat dissipation area
Temperature Control
Built-in automatic temperature regulation
Working Temperature
-30°C to 50°C based on supplied product parameter
Product Size
280 × 400 × 520 mm
Vertical Size
300 × 290 × 610 mm
Carton Size
455 × 360 × 575 mm
Net Weight
12 kg
Gross Weight
13.5 kg
Flight Case Size
620 × 380 × 680 mm
Flight Case Gross Weight
35 kg
Recommended Use
Indoor clubs, DJ booths, KTV rooms, bars, theaters, banquet halls, event production, stage performance
B2B Use
Wholesale, OEM, ODM, distributor projects, rental companies, professional stage lighting suppliers
IP Rating
Not confirmed; recommended for indoor use unless certified otherwise
Safety Features
Safety key, laser start-up delay, scan-failure protection, power-off protection
FAQ
Q: What makes the MT8 different from a standard moving head laser light?
A:The MT8 uses a dual-face laser output design, meaning it can project laser beams from both the front and rear sides. This creates wider beam coverage, stronger aerial laser effects, and more layered stage visuals than a regular single-output moving head laser light.
Q: Is the MT8 suitable for professional club lighting?
A:Yes. The MT8 is designed for nightclub stages, DJ booths, bars, KTV rooms, event production, EDM shows, rave parties, and indoor stage performance.
Q: Does this fixture support DMX512 control?
A:Yes. The MT8 supports DMX512 control with 30CH and 52CH options, allowing control over movement, brightness, color, patterns, zoom, wave, strobe, rotation, and laser animation effects.
Q: Can the MT8 work with ILDA and Pangolin software?
A:Yes. The MT8 supports ILDA control and can work with Pangolin FB4/FB3 and PC-based laser control software for professional laser show programming.
Q: Does it include built-in laser patterns?
A:Yes. The built-in SD card includes 128+ beam and animation programs, including laser patterns, lines, graphics, text, and aerial beam effects.
Q: Can this model be ordered for wholesale or distributor projects?
A:Yes. The MT8 is suitable for moving head laser light wholesale, bulk moving head laser lights, and moving head laser light for distributors in the club lighting, DJ lighting, and event production markets.
Q: Do you support OEM or ODM moving head laser light orders?
A:Yes. OEM moving head laser light and ODM moving head laser light options can be discussed for lighting brands, resellers, professional stage lighting suppliers, and laser show equipment distributors.
Q: Is this a good moving head laser light for DJ booths and mobile DJs?
A:Yes. The compact moving head design, auto mode, sound activated mode, master slave mode, and built-in SD laser patterns make it suitable for DJ booths, wedding DJs, and mobile DJ events.
Q: Is the MT8 suitable for outdoor shows?
A:The current product information does not confirm an official IP rating. It is recommended for indoor events or covered environments unless waterproof certification is confirmed.
Q: What kind of effects can it create?
A:The MT8 can create sharp laser beams, aerial laser effects, fan effects, tunnel effects, crossing beams, built in laser patterns, laser animation effects, wave effects, zoom effects, and RGB color mixing effects.
Q: Who is this product best for?
A:It is ideal for club lighting suppliers, DJ laser light suppliers, stage laser light manufacturers, moving head light suppliers, event production companies, rental houses, distributors, and professional stage lighting suppliers.
Q: Does the MT8 need haze or smoke for the best effect?
A:Haze or smoke is recommended for the best aerial laser effects. It makes the sharp laser beams more visible and helps create stronger tunnel, fan, and crossing beam effects.
Review
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 74956710219

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Christopher West
Grantham, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Boise, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Phoenix, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Battle Creek, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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