SKU: 78428375917

John Lee Hooker & Canned Heat - '70 Concert: Recorded Live In Europe

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John Lee Hooker & Canned Heat - '70 Concert: Recorded Live In EuropeThe history of Canned Heat is also a history of excesses, drug abuse, mental illness and pill addiction, combined with an affinity for internal band funerals. Drummer Adolfo 'Fito' de la Parra recently said in an interview: 'I'm still with Canned Heat after more than 55 years. To still be alive at all is a triumph here'. After all, Fito had been with the band since their second official album 'Boogie With Canned Heat', which was released on the US

The history of Canned Heat is also a history of excesses, drug abuse, mental illness and pill addiction, combined with an affinity for internal band funerals. Drummer Adolfo 'Fito' de la Parra recently said in an interview: 'I'm still with Canned Heat after more than 55 years. To still be alive at all is a triumph here'. After all, Fito had been with the band since their second official album 'Boogie With Canned Heat', which was released on the US label Liberty in 1968. - In 1970, 'Future Blues' was released, the first album with the new guitarist Harvey Mandel. With 'So Sad (The World's in a Tangle)', the album contains the band's first environmental protection song. It is about the constant smog over Los Angeles. 'Let's Work Together', a cover version of Wilbert Harrison's 'Let's Stick Together' from 1962, became a top ten hit for Canned Heat worldwide. The concert recording '70 Concert: Recorded Live In Europe' followed in the same year. Recorded at various venues during the tour through Europe (including London's Royal Albert Hall), this is the band's first official live album and also the last audio document of Canned Heat with Alan 'Blind Owl' Wilson, who died of an overdose of pills in September 1970. - With 'Final Vinyl', Canned Heat recently released their last album; 'Future Blues' and '70 Concert: Recorded Live In Europe' are among their essential albums, when the band in it's key line-up with Al Wilson, Bob Hite, Fito de la Parra, Harvey Mandel and Larry Taylor had reached the zenith of their creative output at the end of the 1960s / beginning of the 1970s. Wilson's death left a gap that could no longer be filled, especially as Larry Taylor and Harvey Mandel had also left Canned Heat shortly beforehand to join John Mayall's 'USA Union' ban.

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SKU: 78428375917

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S. Max
Boise, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Port Orchard, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Lowell, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Whiting, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Phoenix, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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