SKU: 81785092162

Kill Team: Commanders

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Description

Kill Team: CommandersSome warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs

Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction's martial strengths.

Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle - Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box:

The Book

A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:

- A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation - this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets
- Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders
- Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from
- Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent
- Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this - passive abilities which affect models within a certain distance
- Specialists: rules for 10 different types of Commander specialisms - Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength - each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between
- A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team - Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T'au Empire, Tyranids, and Genestealer Cults - featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each
- Additional rules covering deployment and battle length
- Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield
- Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out;
- A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results.

Extras

Along with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders:

- 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book
- 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual
- 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders
- A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.

A copy of the Kill Team Core Manual is required to use this set.

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SKU: 81785092162

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Wow! For the cost...these pillows are amazing! Comfortable, soft, supportive, and adjustable to your specific needs. Highly recommend, I would buy them again! 10/10
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BEST PILLOW EVER! - But you must follow these instructions
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This is literally the BEST pillow I've ever slept on! It is SO COMFORTABLE, and I can't believe it was $40 for TWO PILLOWS! I slept on a similar, much more expensive name-brand pillow at my friend's house and thought, "I just HAVE to have this pillow!" When I found this one on Amazon for just $20 a pillow, I was so stoked! However, I was turned off by the "paint-like smell" when I slept on it right out of the box the first night. (I was too impatient to try it out!) Do NOT buy this pillow if you're in a hurry, because to get the paint smell to go away, you MUST follow these instructions: 1. Take the pillow out of its case and wash the case. 2. Leave the case off for TWO WEEKS (yes, you heard right!) to let the pillow out-gas. After waiting for two weeks, the smell will be GONE! Yes, I know it's a long time to wait, but it's WORTH IT! As far as the firmness of the pillow is concerned, I took about five big handfuls of the stuffing out and put it in a ZipLoc bag, but my husband liked the pillow as-is. I personally didn't want it so stuffed and wanted a bit "softer" feeling. I also sleep on my stomach sometimes, so taking out five handfuls of stuffing was perfect. I LOVE MY NEW PILLOW! (One thing I wish, however, is that the pillow came in a standard size. My husband and I have queen-size pillow cases, but our kids have standard-size pillow cases. Darn! I want THEM to have a chance to have such a comfy and inexpensive pillow too!)
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The soft side aspect of it is really awesome. We like the whole cold pillow thing but personally I feel like it keeps my head too high up so I wake up with a neck pain. But for someone who likes support, this would be a perfect option.
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Very comfortable! A light firmness yet you sink into the pillow perfectly. Keeps shape. Fluff right back up instantly when you leave it. Supports and the quality is great for the price.
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