SKU: 82748657115

aFe 18-21 Ford Mustang GT 5.0L 85mm Billet Throttle Body

Sale price$417.60 Regular price$464.00
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Ships within 48 hours · Estimated delivery Aug 22 - Aug 27

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Description

aFe 18-21 Ford Mustang GT 5.0L 85mm Billet Throttle BodyTest results on aFes Dynojet dyno showed power gains across the power band, topping out at +17 HP and +15 lb ft torque at 6,000 rpm. Testing was conducted on a 2020 Mustang 5. 0 comparing stock and the aFe Power BTB (all tests conducted using 91 octane fuel). No other modifications to the vehicle were made, so imagine the potential when you add in other performance enhancing products such as a cold air intake, tuner and cat back exhaust! By the way,

Test results on aFe’s Dynojet dyno showed power gains across the power band, topping out at +17 HP and +15 lb-ft torque at 6,000 rpm. Testing was conducted on a 2020 Mustang 5.0 comparing stock and the aFe Power BTB (all tests conducted using 91-octane fuel). No other modifications to the vehicle were made, so imagine the potential when you add in other performance enhancing products such as a cold air intake, tuner and cat-back exhaust! By the way, for you truck enthusiasts, this product also fits the F-Series (see application table for exact vehicle fitment). Not only did we increase the bore diameter from the stock 80 mm to 85 mm, we redesigned the throttle body from the ground up, aerodynamically improving the air flow path. Why 85 mm and not larger? 3 reasons: 1) At 85 mm, no custom tuning is required so this works right out of the box; 2) The 85 mm diameter provides a direct path into the 84 mm intake manifold opening, a larger diameter would require modification to the stock manifold, or use of an aftermarket one; and 3) The mounting diameter for your intake tube is only slightly increased, but it allows you to retain the stock intake tube or you can upgrade to a cold air intake without having any special adapters. Not wanting to be like the rest, aFe chose to make the BTB out of billet 6061-T6 aluminum, precision machined and capped off with a black anodized finish for that stealthy custom look. As a finishing touch, we have laser etched the aFe Power logo and throttle body size right on the top. The throttle plate is made of brass, the significance here is to eliminate the chance of galling against the aluminum body. Each throttle body is serialized for authenticity.

  • Billet Aluminum, precision machined, black anodized finish
  • Retains OEM electronics and gearing mechanism
  • Furnished complete, all hardware included
  • Simple installation, less than 1 hour
  • Perfect fitment, subtle, custom look
  • Aerodynamically designed flow path
  • Dyno proven HP and TQ gains
  • No rough idling, No CEL
  • 85mm Bore Diameter
  • No tuning required

This Part Fits:

Year Make Model Submodel
2018-2020 Ford F-150 King Ranch
2018-2020 Ford F-150 Lariat
2018-2020 Ford F-150 Platinum
2018-2020 Ford F-150 SSV
2018-2020 Ford F-150 XL
2018-2020 Ford F-150 XLT
2020-2023 Ford F-250 Super Duty King Ranch
2020-2023 Ford F-250 Super Duty Lariat
2020-2023 Ford F-250 Super Duty Platinum
2020-2023 Ford F-250 Super Duty XL
2020-2023 Ford F-250 Super Duty XLT
2020-2023 Ford F-350 Super Duty King Ranch
2020-2023 Ford F-350 Super Duty Lariat
2020-2023 Ford F-350 Super Duty Platinum
2020-2023 Ford F-350 Super Duty XL
2020-2023 Ford F-350 Super Duty XLT
2019-2020 Ford Mustang Bullitt
2018-2025 Ford Mustang GT
2018-2021 Ford Mustang GT Premium
2021 Ford Mustang Mach 1
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SKU: 82748657115

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4.1 ★★★★★
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Thomas J. Shandorf
West Palm Beach, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Grantham, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Los Angeles, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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