SKU: 94063643483

Zeppelin Raider: Imperial German Naval Airships

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Description

Zeppelin Raider: Imperial German Naval AirshipsZeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that

Zeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play.

"England shall be destroyed by fire!" - line from a popular German children's song, circa WW1.

So hoped Germany after the initial successes of World War 1 turn into a quagmire and stalemate in the trenches...and now, a new weapon arose, capable of crossing the channel with impunity and bringing destruction to England. Count Ferdinand von Zeppelin's brainchild, the lighter-than-air rigid airship, came to the forefront of new weapons in this most brutal of wars. It took a certain amount of courage to go to war riding over a half million cubic feet of flammable gas, but there were no shortage of volunteers. Despite the arguable effectiveness of the world's first strategic bombing campaign, it without question tied up a huge amount of resources that England could barely afford, and for that reason alone was worthwhile. One hundred and seventy seven Zeppelin sorties pummeled England during the war, with high explosive and incendiary bombs, which caused a strong British response. The Zeppelins finally lost the arms race to aircraft and explosive/incendiary bullets, however, and losses were grievous. Over half of the German Navy's airships were lost on combat missions, most of those in flames. It was not a job for the faint of heart.

Players will find it challenging to survive an entire tour from 1914 to 1918, at which time, if still alive, you will surrender at base, having done your part on the front lines. If desired, a player may start with a more advanced model of Zeppelin which may actually increase their chances to survive. You may start at any month/year you wish, but notice that some Zeppelins are available right away, but others are not available until later. Players may be reassigned to a newer model of Zeppelin under some circumstances, but typically will stay in the same airship until the end of game or until shot down in flames, sunk, or wrecked in a crash landing.

The object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career.

A strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more!

This game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.

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SKU: 94063643483

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4.8 ★★★★★
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Bonnie
Port Orchard, US
★★★★★ 5
All The Things!!
Format: Kindle
This is definitely worth reading! The spice is nice, but the story itself is truly an epic literary treat! Tessa and her Alphas are a powerhouse force of nature who will capture your heart. This story is also a great reminder of how fickle life can be and how quickly everything can change for anyone. Every single person, billionaire to janitor, is nothing but one tragic event away from being in the same situation as Tessa was in. ❤️
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Reviewed in the United States on September 10, 2025
J
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Jenna
Alexandria, US
★★★★★ 4
Kind of difficult to get through for the first half but worth the read!
Format: Kindle
3.75/5 ⭐️ What this book lacked in being fully polished, it made up for in world and character building for sure! While the first half was hard to get through, as this is a book that starts you in the present and then goes back and forth between different times in the past to get you up to speed with what’s happening in the future (and it’s not all chronological in the past which made it even harder), once all of the book is set in the present, Tessa and her pack, Ryder, Dixon, Mac, and Tray, (and of course Josie the cat,) all begin their journeys of finding themselves both individually and within their pack which is so rewarding to see after all of the tragedy and sadness detailed in their last few years leading up to meeting. I think this book could’ve done with another beta reader or two to polish up grammatical errors as well, some of those took me out of the story for a minute to try to figure out what was trying to be communicated. Overall, this story filled with so many dichotomies of love and loss, grief and happiness, hurt and comfort, all culminating in a lovely story of a pack that strengthens each other after many tribulations, and it warms your heart so so much to see them go through every version of themselves, landing on secure and happy individuals who make a wonderful pack together. Would absolutely recommend if you like slow burn, rockstar, big city, and initially heavy and a bit dark but fades into comfort and fluffy omegaverse stories!
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Reviewed in the United States on April 18, 2026
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j j
Lexington, US
★★★★★ 3
i should have waited for there to be reviews posted
Format: Kindle
I'm being more generous than I should because this is a debut novel i downloaded this book because i like why choose and band romances i figured that it wouldn't take too long to get back to where the prologue was because the prologue seemed to be less than a day before they met the FMC and the MMCs don't meet til 60 % of the way in which for a Romance novel kinda hard for the relationship to develop or for there to be plot beyond them just meeting in a way where the FMC really lacks agency a lot of early plot and character things are forgotten about after they met it's almost as if the last third of the book was written first and then they went back to write backstory separately but forgot there needs to be a plot i get wanting to have background on the characters, but there has to be a way to do it without constant time jumps and no plot progression. Tessa's story jumps around a week lead up so much also the band aspect is very much an afterthought in the novel Spoilers-- one of the MMCs is openly pan and one of them has been dealing with a bi awakening but being somewhat defensive about it and once Tessa arrives that gets forgotten about til the epilogue and even then doesn't actually confront his sexuality the wrap up of the church hiding her name is tied up with a quick sentence, but no real consequences for anyone i honestly thought she forgot about family pack IRS deal until the final chapter and that gets resolved in an unsatisfying way the pack is upset that Tessa gets viewed as an object and tricked into the contract but has no interest in making the company's wrongdoings public or trying to prevent this from happening to other omegas tessa goes over a lot of struggles of homelessness but she only thinks about food waste once after joining the pack -- you'd think she'd use her newfound wealth and power to help other homeless individuals, especially youths and omegas. even a little side note to say that a portion of tour proceeds or her family fortune would go towards public food pantries and shelters would've done something to connect her beginning character to the end character
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Reviewed in the United States on August 3, 2025
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Shelly B
Chelsea, US
★★★★★ 3
BORING and too long
Format: Kindle
I could not believe how wordy and boring this book was. No spice at all. Slow burn is really a NO burn. Almost DNF and now I’m sorry I stuck with it. 500 pages could ave been 150 and it would have been more than enough. I highly doubt not recommend this work of yuck.
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Reviewed in the United States on January 25, 2026
A
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Amanda
Cuba, US
★★★★★ 4
Good read
Format: Kindle
Good book but good God was there a lot of preamble when I just wanted them to meet already haha
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Reviewed in the United States on August 11, 2025

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