SKU: 94028122224

Bag 手縫いのバッグ  布製 本革持ち手 スローファッション ハンドメイド 1508

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Description

Bag 手縫いのバッグ  布製 本革持ち手 スローファッション ハンドメイド 15082 30cm55cm11cm21cm2 YoutubeIGTVRanderstanker Randers Tanker


ほぼ全ての工程を手縫いで仕上げました。

落ち着いたブラウンの生地にモコモコの底面。

小花の刺繍を散らしました。ブラウンからクリーム色の色の変わるところをぐるっとスパンコール で飾ってあります。

持ち手はハンドル型で短めです。

マグネットボタンで留められるタイプ。
持ち手は本革を使用。
内ポケットは2つ付いています。


さまざまな種類の生地を使用しています。いくつか色落ちする素材もございます。(革部分など)

汚れが気になる場合は、湿らせたタオルなどで叩くように落とすか、色落ちする箇所を避けて手洗いなどで落としてください。


布製。手縫い。

サイズ
深さ‥30cm
横幅‥55cm
マチ・・11cm
持ち手の長さ・・21cmずつ
多少の誤差はございます。




商品がお手元に届くまで
2週間以上お時間がかかることもございます。

 


作っている時の様子などを、YoutubeやIGTVに載せています。
Randerstankerというチャンネルです。是非チェックしてみてください。
バッグの番号でタイトルが上がっていたら、作成風景も見られるかもしれません。

 

 


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別々のサイト様で同じ作品が売れてしまった場合は、ご注文が確定された時間で判断し、後からご注文いただいたお客様には、誠に残念なのですが、キャンセル処理をさせていただく形になります。(ご入金済みの場合もしっかりご返金対応させていただきます。)


〔手縫いの商品について〕
こちらの商品は全ての工程を手縫いと手編みで仕上げたものです。
既製品の商品とは違い、それぞれ違うテイストがあります。
耐久性などはしっかり研究して作っております。

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SKU: 94028122224

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4.7 ★★★★★
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Verified Purchase
rockspawner
Charlottesville, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Birmingham, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Belleville, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Natrona Heights, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Dallas, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024

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