SKU: 15130663788

Alfatronix Powerverter Single USB Power Outlet - Hidden - 2.1A

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Description

Alfatronix Powerverter Single USB Power Outlet - Hidden - 2.1AInput voltage range: 9 32Vdc Output voltage: 5Vdc + 0. 2V Output Power: Single 2. 1A Ingress Protection: IP30 Dimensions: 115 x 24 x 15mm Fitting: Hidden Version for use behind dash control panels Weight: 17g The Safe Alternative For On Board Power The widespread use of smartphones and computer tablets has created an increasing need for user accessible on the move charging systems. The PowerVerter USB Chargers can be easily installed onto any vessel

  • Input voltage range: 9-32Vdc
  • Output voltage: 5Vdc +/- 0.2V
  • Output Power: Single 2.1A
  • Ingress Protection: IP30
  • Dimensions: 115 x 24 x 15mm
  • Fitting: Hidden Version for use behind dash / control panels
  • Weight: 17g

The Safe Alternative For On Board Power

The widespread use of smartphones and computer tablets has created an increasing need for user accessible on the move charging systems. The PowerVerter USB Chargers can be easily installed onto any vessel and allow both crew and passengers to readily access power to charge any device connected via a USB lead. This type of system has the distinct advantage of largely negating the need for mains electricity. The 5Volt DC power is much safer than mains so installation is quick and simple. The charging facility can be accessed directly and power their own USB charging lead. All versions in the range can be connected directly to both 12Vdc and 24Vdc systems without adjustment. The advanced electronic design will also automatically detect if the device is an Apple or Android configuration and alter the charging process accordingly. This ensures that whatever device is connected be it Apple Android iPad phone or tablet it will always be charged as fully as time and capacity allow.

The Range

The PowerVerter USB range has been completely re-designed to include a standard design that can be used in regular as well as slim-line installations. Aesthetically the design has been improved with a dark grey body and contrasting light grey ring as well as an attractive and more obvious LED indicator. This helps to draw attention to the unit and encourages use.

Electronically the design now includes automatic short circuit detection so in the event of tampering or compromise the unit will automatically shut down then re-start again once the fault has been removed. A charger only version is also available for permanent behind the scenes installations without customer interface. The range is completed with our Pod'. This is ideal for retrofit installations and is designed to fit underneath the seat in front. This system can also be bought as a complete assembly including; PVPro USB charger pod and 1.2m of fused cable.

Commercial Installations

The Powerverter USB chargers are manufactured using rugged components to provide years of service in demanding commercial environments. Due to the limitations of public use the guarantee on these products is limited to three years.

The PowerVerter USB chargers offer an advanced design that effectively counteracts the voltage drop common when output currents vary as different devices charge at different rates. This avoids the common problem of the phone or tablet indicating it is charging when in fact very little current is being supplied. They also have an exceptionally low quiescent current of less that 2mA meaning that multiple devices can safely be installed throughout buses and coaches without materially discharging the battery.

They have been designed to meet the rigorous standards required for on board commercial vehicle applications including BS EN50498 and ISO 7637-2 and are both CE and E marked. The casings are made from V0 rated (self-extinguishing) high impact polycarbonate and the electronic assembly is predominantly by computer controlled SMT for maximum reliability. All versions have a subtle blue LED light to highlight their location on the vessel.

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SKU: 15130663788

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Thomas J. Shandorf
Dallas, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Whiting, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Draper, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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